Csi dark motives walkthrough. CSI: Dark MotivesCSI. Hidden motives. City of the Sun - school of philosophy of life


Case One: In & Out - Invoice, Please!

This is your first case, so get ready to take a course as a young criminologist, and also get acquainted with the main tools of your hard work. After you meet Gil Grissom, go to the hotel where the murder took place.

Champagne Hotel

So what do we have? First of all, the corpse of a young girl tied to a bed. Click on her body (the cursor will turn green where you can click) and watch the first video. Now examine the victim's neck, where you should find some nasty-looking bruises. Illuminate bruises with a UV light. It seems that the cause of the girl’s death has become clear - she was strangled. Look to the left of the corpse at the piece of cloth and use the magnifying scope to find someone's hair (Hair). Use tweezers to pick up the hair. Now exit the zoom mode and, using rubber gloves (gloves), pick up the piece of Cloth Fabric where the hair used to be. Get up from your knees and find the hotel owner. It's time to ask him a couple of leading questions. Bert Susten will be happy enough to answer all your questions in the order they appear on the screen. As a farewell, he will give you a Registration Card filled out by a girl who will open a new place on your map - Jenny Strickland's Apartment. Turn to Grissom and use your gloves to pick up the bracelet with the initials "K.Ya" (Bracelet), which apparently belonged to the murdered woman. Now look under the chair near the bed and find the TV remote control. Use the fingerprint brush to get a Partial Print of someone's hand. After To do this, go to the TV and repeat the operation of taking fingerprints from the buttons. This time you will be lucky and you can add a full palm print to the collection (Full Print). Before leaving the hotel, visit the bathroom and examine the sink in which some nasty stuff has dried in. Use Luminol to detect blood in the sink. Using a swab, take a blood sample (Blood stain swab) for the laboratory. You've sorted out the hotel, it's time to move on and visit the address indicated on the registration card.

Jenny Strickland's Apartment - Jenny Strickland's apartment

If the murdered woman’s name was Jenny Strickland, then she probably had a sister, otherwise how can you explain the fact that it was not a ghost who opened the apartment door, but a completely healthy and thriving young woman? Talk to Jenny and show her the bracelet. Now you know that the murdered woman's name is Kylie Yardstrum.

Give Greg a blood sample and a piece of clothing. Look at a hair through a microscope and find out its structure. Use your computer to search your existing fingerprints found at the hotel. When leaving the hotel you must have with you a card with police information (Rap sheet for Bert Susten) for the owner of the hotel.

Morgue - Morgue

Welcome to the autopsy session with Doc Robbins. Talk to him and watch the video about the fracture of the cervical vertebra. Get two new pieces of evidence from him: money (Money), although you could get it in the hotel from Kylie’s mouth, as well as pieces of skin from under the nails of the murdered woman (Skin (DNA) from under the Kylie’s nails). Return to laboratory.

Crime Lab - Forensic Science Laboratory

Give Greg the money and the leather. Listen to his conclusions and go to Jim Bass's office

Ask the questions that appear on the screen and Jim will open a new place on the map for you - Kylie's apartment.

Examine the coffee table, on which there is a glass and a jar of medicine. Use a fingerprint brush on the jar to look for degraded fingerprints. Then put on gloves and pick up the Prescription bottle. Go to the bar on the left and find a Stack of receipts to take with you. At the far end of the counter is a telephone with an answering machine. Click on the PLAY button and listen to the threatening message (the recording will automatically transfer to your inventory). Now head to your computer and print out Kylie's Calendar.

Captain Jim Bass's Office - Captain Jim Bass's office

Talk to the captain and get a warrant to take the hotel owner's DNA. Interrogate the hotel owner. Then take a saliva sample from him using a swab and pull out the hair using tweezers. Go to the laboratory.

Crime Lab - Forensic Science Laboratory

Give Greg the saliva test (Cell swab), as well as the recipes found earlier, the cassette and the jar of medicine. Compare Sasten's hair with what you found at the crime scene. Use the computer to use Kylie's calendar to find the Devon Rodgers rap sheet. Compare the prints on the card with those you found on the remote control at the hotel. You can also scan the prints from the medicine bottle, but in all likelihood these prints belonged to Kylie, and your request will come back empty.

Captain Jim Bass's Office - Captain Jim Bass's office

Talk to Jim and ask to bring the hotel owner for re-interrogation. Ask the remaining questions to the captain. Talk to the hotel owner and return to Jim's office. Get him to issue a warrant to test Devon Rogers' DNA. Interrogate Rogers and take a saliva test from him and pull out a hair from his head. It's time to visit the laboratory.

Crime Lab - Forensic Science Laboratory

Give Greg a saliva test and compare Rogers' hair with the hair from the hotel under a microscope. Bingo - you have found the owner of the hair! Return to Jim's office and interrogate Devon one last time. He won't admit to the murder, but that's not your concern anymore.

Case Two: Light My Fire - Molotov Cocktail

This time you will work in tandem with Sara Sidle, who will help you throughout the investigation. There was a fire in Jason Gray's house, which took the "life" of his computer's database. The owner of the house is sure that it was an arson organized by his business competitor. You have to figure out if this is true.

The Home of Jason Gray - Jason Gray's House

First of all, look at the painting on the wall behind Sarah. Use a gas leak detector (sniffer) to obtain a sample of gas fumes. Now bend down and examine the floor, where you should find fragments of bottle glass (Colored glass), as well as wood scraps. Use an ultraviolet lamp to detect traces of catalyst on the wood chips and take them back with you for analysis. Get up from your knees and look at the table next to the melted phone. Despite its unpresentable appearance, the phone still works. Press the REDIAL button and listen to the recording. Now examine the piece of burnt paper next to the phone. Use Ninhydrin to find Fingerprints from charred paper. Bend over and look under the table. Here you should find a scarf (Rag) and a lighter (Lighter), which you need to take as a gift to Greg. Approach the broken glass and look at the shards on the floor. Go outside and inspect the soil under the window. Find the imprint on the ground. Use plaster (casting material) to make a cast (Casting of knee print). Before you leave, pick up the glass shard (Glass from window) from the ground. Return to the house and interrogate Jason.

Crime Lab - Forensic Science Laboratory

Give Greg for analysis: smoke sample, cast, wood chips, bottle glass, lighter, glass and handkerchief. Listen to his conclusions. Examine the window glass under a microscope. Run the prints through the database and find the owner - James Ritchie.

Captain Jim Bass's Office - Captain Jim Bass's office

Talk to Jim and he will open a new location for you - James Ritchie's office. Go to the office and talk to Mr. Ritchie, who will enlighten you about the state of affairs of Jason Gray. Return to Jim's office and talk to him. Be sure to ask him if Ritchie was on a plane at the time the arson was committed. You will have another place on the map - Henderson Airport.

Henderson Executive Airport - Henderson Airport

Look at the plane and make sure it belongs to Gray. Examine the boxes on the left on the shelves. Find the Fuel bill taped to one of the boxes. Now go to the table in the corner and pick up the document (Corporate Note), indicating Mr. Gray's financial problems. Check the locked lockers on the left and go to the barrel near the plane (you won't be able to open them). Look inside and take a piece of cloth (Rag from barrel). Return to the laboratory, where you give the found matter to Greg for analysis.

Captain Jim Bass's Office - Captain Jim Bass's office

Ask the captain to invite Gray for interrogation. Interrogate Gray and get a new location on the map - Jason's barn. Go there and check the house owner's version.

Jason Gray's Shed - Jason Gray's shed

Before you enter, check the boot prints near the door. Take a cast of them (2 casted footprints). You need to get TWO prints: the first one is quite easy to take, but with the second you will have to tinker a little. When you get the footprints, go to the door. Sarah will offer to take prints from the pen. Use a brush to remove Overlapping fingerprints. Open the door and go inside. There is an open canister in the center. Bend over and use a swab to take a Gas sample for analysis. Now look around the wall to the right of the stairs and find some nails. Take the scraps of matter (Thread from nails) caught on the nails. And finally, look around the shelves with wine bottles and take one (Wine bottle) for analysis (so you believe that Greg won’t drink it).

Crime Lab - Forensic Science Laboratory

Give to Greg: fuel sample and scraps of matter. Under a microscope, compare the structure of the matter from the barn with that which you found at the airport. Now run the prints from the barn doorknob through the computer, as well as the prints of both feet. When you deal with fingerprints, they will be divided into two separate sets. Your task: run each set separately. As a result, you will receive a card with police data on Stan Ginns (Stan Ginns rap sheet), as well as a card with police data on Mr. Gray (Jason Gray's rap sheet).

Captain Jim Bass's Office - Captain Jim Bass's office

Go visit Jim and ask to bring Jason Gray for questioning. Talk to Jason and return to the captain. Take an interrogation warrant for Stan Ginns. Ask him questions and call Jason Gray for re-interrogation. Finally, take the arrest warrant for Ginns and talk to him one last time. Case solved!

Case Three: Garvey's Beat - Dr. Jekyll and Mister Hyde

Your next partner will be Nick Stokes, who will meet you right at the crime scene where patrol officer Stephen Garvey was killed a few hours ago.

Tropicana Avenue - Stephen Garvey Crime Scene - Tropicana Avenue

Start by examining the policeman's corpse. You can see a bullet entry hole in his chest, when you click on it you can watch a short video. Now look at the wound on the policeman's head. Use a special putty (Mikrosil) to make an impression of the head wound mold. Okay, now go to the patrol car and find the gun. Use the brush to get fingerprints (Fingerprint from gun). Take the pistol (.32 magnum gun) with you. Look inside the patrol car and pick up Geoffrey Deschamps ID. Look at the driver's seat, which shows traces of an unknown liquid. Use luminol to find out it's blood. Use a swab to collect a blood sample (Bloodstain from car) for the laboratory. There is a notepad on the passenger's seat, from which you need to tear out a page (Paper from note pad). Get out of the car and return to Nick. There is an iron scrap on the ground near Nick. Examine its surface with a magnifying glass and find a woolen thread. Use tweezers to pick up the thread (Thread). Take the Tire Iron and Blood from the ground from the puddle near the policeman's body. That seems to be it, now head to the morgue for a report from Doc Robbins.

Morgue - Morgue

Talk to the doc and he will show you a "hilarious" recording of the death of a policeman. Get new evidence from him - bullets from Garvey's body.

Crime Lab - Forensic Science Laboratory

Give Greg: a cast of the wound, blood samples from the car, a hair, blood from a puddle, an ID card, a piece of paper from a notebook, Harvey's gun, a crowbar and bullets. Go to the microscope yourself and examine the wool thread. Now go to the computer and run the fingerprints from the gun and the ID through it. Watch the video. Return to the crime scene.

Tropicana Avenue - Stephen Garvey Crime Scene - Tropicana Avenue. Second visit

After the patrol car is driven away, you can find the pistol (.44 magnum gun) that was previously located under the bottom of the car. There are no prints on the gun, so take it straight to Greg for inspection.

Crime Lab - Forensic Science Laboratory

Give Greg the gun. He will tell you that some person has posted photos from the murder scene on the Internet and is now in a chat where he talks about his “exploits.” Run to the computer and enter the chat. Ask questions to an unknown interlocutor.

Captain Jim Bass's Office - Captain Jim Bass's office

Having still not received a response from the user in the chat, go to Jim and ask him to find your interlocutor by IP address. A new place on the map will open - Jack Riley's house. That's where you go.

Talk to Jack, but he will ask for a search warrant. Go to Jim and get the warrant. Return and enter the house of the "Kul Khatsker". Examine the table where the computer is and find books on forensics. Now go to the computer on the right and take the list of IP addresses, as well as photos from the Network (Web photos). Look at the stand above the computer, read the advertisements. Before you leave, look at the printer table where there are several soda cans. Use a brush to remove prints from a can of soda (Print off of soda can). Return to the laboratory.

Crime Lab - Forensic Science Laboratory

Run the prints through the computer and visit Jim in the office. Ask him to trace IP addresses and he will direct you to the university computer lab. Before you leave, ask him about Riley's past.

The Home of Jack Riley - Jack Riley's House

Talk to Riley, but there is no need to search the house.

Nick's acquaintance, Professor Franklin, works in the laboratory. Talk to him and return to Jim. Ask him about student John Laskin. Call John for interrogation and take a sample of threads from his sweater (Thread sample from John Laskin). Finish the interrogation and go to the laboratory.

Crime Lab - Forensic Science Laboratory

Thaw a thread sample for Greg. Compare the threads from John's sweater with those you found for the crime weapon. Listen to what Greg has to say and go to the university.

UNLV Computer lab - university computer laboratory

So, you missed the criminal, but you found a can of soda and a sweater. Take prints from soda can. A sweater hangs on a chair nearby. Zoom in and use the magnifying glass to find dandruff flakes (Dandruff sample). It’s disgusting, of course, but still a DNA sample! Now take the sweater and go to a meeting with Greg.

Crime Lab - Forensic Science Laboratory

Give Greg the sweater and dandruff sample. Compare sweater threads with crime scene threads under a microscope. Run the prints from the can through the computer. Go to Jim and ask him about Laskin and Riley. Visit Riley's house and take a DNA sample (Cell swab) from him using a swab. Take the sample to Greg and visit Jim Bus's office again. Talk to him and get a warrant to test Professor Franklin's DNA.

UNLV Computer lab - university computer laboratory

Go to the laboratory and take a DNA sample from Professor Franklin (Cell swab). Finish the interrogation and return to Greg's laboratory.

Crime Lab - Forensic Science Laboratory

Wait for the DNA test results and go to Jim. Take the warrant for Franklin's arrest and interrogate him. A criminal is behind bars, although rather not a prison, but a psychiatric hospital.

Case Four: More Fun Than a Barrel of Corpses - Three Men on a Dead Man's Chest

Your next partner, Warrick Brown, will tell you about a strange phone call he received a few minutes ago. The call needs to be analyzed and found out where it was made from. Nothing could be simpler. Go to the computer and listen to the recording. Now select the largest peaks in the recording and listen to them separately, and then repeat the operation with slightly smaller peaks. Do an internet search for casinos and elephants in Las Vegas. If everything is correct, then a new place will open - the Monaco casino, where you need to go.

Monaco Casino - casino "Monaco"

Talk to the elephant trainer. Now go to the right to the pay phone and use the brush to take fingerprints. Turn to Warrick and look for the tread prints next to the barrels in the corner. Take a Tire print cast from the print. Now examine the barrels near Warrick and use the thermal probe on them to find the body hidden in them. Open the barrel and remove the girl's body. Damn, you're late again - she's dead! Examine the deceased's mouth and remove the Casino chips from her mouth. Now look at her pants and take samples of the Green sticky substance and Brown sticky substance. Leave the corpse alone and go look at the elephant. The elephant will politely remain silent, so talk to his trainer and visit Doc Robbins.

Morgue - Morgue

Talk to the pathologist and he will give you new evidence - pollen from the nose of the dead woman (Pollen nasal swab).

Crime Lab - Forensic Science Laboratory

Give Greg the pollen sample and he will give you a List of Flora. Then give him samples of the green and brown substances. Use your computer to find information about your car's fingerprints and treads. Go to Jim and find out the name of the murdered woman, and also gain access to a new place - gardens in the desert.

Look around the barn. You won't be able to open the door, so don't focus on it. To the right of the barn, look into the trash can. Take a magnifying glass and examine its contents. You will find a hair (Hair sample), and also do not forget to pick up a scarf (White tissue). To Warrick's right there is a tread mark on the ground. Use static electricity (electrostatic dust print) to remove the impression (Tire tread imprint). Now examine the rock nearby and take a Dirt sample using tweezers.

Crime Lab - Forensic Science Laboratory

Give Greg: a hair, a handkerchief and a sample of dirt from the garden. Greg will ask for a DNA sample from the victim. Go to the morgue and collect Sophia's DNA sample. Give the sample to Greg and listen to what he says. Now use the microscope to examine the hair sample. Use the computer and run the tread print from the garden through it. Compare the prints from the garden and from the crime scene. Go to visit Jim. Talk to him, and he will give you access to the pharmacy, where you go.

Pharmacy - Pharmacy

Talk to Leda Callisto. She will send you to a new place - Dr. Wilkinson's office.

Dr. Wilkinson's Office - Dr. Wilkinson's office

Talk to the doctor and he will allow you to visit his home. Let's run there.

The Home of Dr. Wilkinson - Dr. Wilkinson's House

Talk to the doctor's wife and she will kindly agree to show you the garage where Wilkinson's car is parked.

Go into the garage and inspect the rear wheel of the car. Use the film to remove the Tire tread imprint. Now climb into the back of the truck and look for Wood scraps on the left. On the right you must find and take a sample of the Brown sticky substance, and also do not forget the Fire wood receipt in the front of the body.

Crime Lab - Forensic Science Laboratory

Give to Greg: wood chips and brown substance. Use a computer and run the tread print through it. Then compare the print from the garden with the print from the garage. Go to Jim.

Captain Jim Bass's Office - Captain Jim Bass's office

Talk to the captain and ask him about the firewood order. Ask to invite Lida for questioning. Ask questions to Lida and invite Dr. Wilkinson for questioning. Now it’s Mrs. Wilkinson’s turn, who will hand over her husband with all his giblets. Talk to Lida again about Sophia, and then to Wilkinson about the phone calls. Ask Lida about the order for Maxamine and about the car, and then ask the same question to Mr. and Mrs. Wilkinson. Take DNA samples: from Mrs. Wilkinson (Mrs. Wilkinson's DNA), Dr. Wilkinson (Dr. Wilkinson's DNA) and Lida (Leda's DNA).

Crime Lab - Forensic Science Laboratory

Give Greg DNA samples of all three suspects and wait for the result. Return to Jim.

Captain Jim Bass's Office - Captain Jim Bass's office

Get a warrant for Lida's arrest and talk to her. Phew, there's one less psychopath on the streets. Congratulations.

Case Five: Leda's Swan Song - This is the Sweet Word of Revenge

It seems that you have serious problems - Gilles Grissom disappeared, went to a garden in the desert to look for evidence and did not return. As if another victim would not appear in the murder of Sofia. Talk to Captain Bass, who is very worried and will give you access to three places at once: the desert gardens, Lida's apartment and Lida's cell. Start with the gardens, especially since Grissom was last seen there.

Desert Demonstration Gardens - Desert Demonstration Gardens

Here you will meet another partner - Catherine Willows. Talk to the gardener about what he saw. There are footprints in front of the barn that you need to make a Footprint cast of. Now turn left and look at the birds pecking at something in the mud. Bend down and find the caterpillar (Bug). Near the birds you should find tire tread prints and make a cast. Now examine the lamppost and look for scratches. Use a magnifying glass and take a sample of paint (Paint chips) with tweezers.

Crime Lab - Forensic Science Laboratory

Give Greg: the caterpillar and the paint sample. Look at the caterpillar under a microscope. Use a computer and run the shoe and tread prints through it. Visit Jim and he will give you a Tire tread imprint from Wilkinson's truck. Run the imprint through the computer and compare it with what you found in the garden. Go to Lida's apartment.
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Leda's Apartment - Lida's apartment

Here you need to collect a bunch of evidence, so be careful. On the sofa next to Katherine you will find Lida's Cell Phone. He needs to be fingerprinted. Further, to the left of Catherine there is a section that must be carefully examined for a photo album. Open the album and take fingerprints from the cover (Fingerprints from photo album). Then, take out a blank page from the album (Photo album page), which once contained a photograph. Now look at the table where the keys are. Take TWO keys: large (Large key) and small (Small key). There is also a plate on the table, and in it there are scraps of burnt paper. One of the pieces of paper is a note on the letterhead of the Champagne Hotel (Note), and on the other is a torn article from a newspaper, you will need to use ninhydrin to get fingerprints (Partial fingerprint from newspaper article). Take the article and go to the shelf with books on the right. Find a dirty spot on the glass and take a sample of the substance (Swab from bookcase). Then read an excerpt from a book on Greek mythology. Okay, now pay attention to the corner of the room, where on the bottom shelf there is a bottle with an unknown chemical (Bottle). The last piece of evidence is the Casio chips next to the sofa on the table. Take them and visit our sweet psychopath.

Talk to her, but don’t expect anything worthwhile other than mockery. Go to the captain and get a search warrant for the long-suffering Wilkinson's truck.

The Home of Dr. Wilkinson - Dr. Wilkinson's house

Talk to Wilkinson and he will take you to the garage.

Wilkinson's Garage - Wilkinson's Garage

Interrogate the doctor again and return to Jim with a report. Ask him to put the doctor's car on the wanted list.

Crime Lab - Forensic Science Laboratory

Give Greg: a sample of the substance, a newspaper article, a note, casino tokens, a cell phone, a page from an album, both keys and a bottle. Listen to Greg's lecture. Use a computer to run the newspaper prints through the database, and then enter the newspaper article into the search. Read the original article and run to the captain.

Captain Jim Bass's Office - Captain Jim Bass's office

Talk to the captain and he will give you evidence from the murder cases of Kylie Yardstrum and Sophia. Here is the list: the material with which the victim was tied (Ligature), fingerprints from a bottle of medicine (Prescription bottle fingerprint), tokens from Sophia's body (Casino chips) and money from Kylie's mouth (Money).

Crime Lab - Forensic Science Laboratory

Give Greg the evidence you obtained. Use your computer to find the owner of fingerprints from a medicine bottle and from the cover of a photo album. Compare these prints with each other, as well as with the prints from the newspaper article.

Captain Jim Bass's Office - Captain Jim Bass's office

Go to the captain and ask for a warrant to continue the case of the murder of Kylie Yardstrum. This will open two already familiar places for you: the Champagne Hotel and Kylie's apartment.

Champagne Hotel

Examine the window in the room. Below on the windowsill there are traces of a strange-looking substance. Take a sample (Windowsill smudge) for the lab and watch the video.

Hamilton Apartments - Kylie Yardstroom's apartment

Look at your computer again and you will automatically get Kylie's meeting calendar (Calendar).

Leda's Holding Cell - Lida Prison Cell

Visit Lida again and ask her leading questions.

Crime Lab - Forensic Science Laboratory

Give Greg a sample of the substance from the window of the hotel room. Run Kylie's appointment calendar through your computer. Listen to what they tell you. Go to Jim and ask him to find information about Lida's husband.

Leda's Holding Cell - Lida Prison Cell

Go to Lida again and try your luck. Then go to the captain and ask him about the key. It will give you access to a new place - the storage room. Visit Lyda and Jim again before going to Greg for advice.

Crime Lab - Forensic Science Laboratory

Give Greg the key, but even if he doesn't say anything, it's okay. Head to the vault.

U Keep Storage - Storage

Come through the gate and listen. Try to open the storage door - damn, it's stuck! Go right and find a stick that you need to grab with your gloves. Now find the barrel and take it too (don't forget to wear gloves). Sit back and watch the final video. Grissom is now your debtor, moreover, you have been added to the CSI staff. Congratulations!

So, we started our internship, met Gil Grissom, learned brief information about potential colleagues, received our first assignment from him, and really hope that our ambitious plans to fit into the CSI team will soon become a reality. Our curator in this case will be Catherine Willows - a stylish blonde with the appearance of the Snow Queen and a tenacious gaze.

Grissom will report an accident on the show involving a stuntman, and we will have to find out whether the victim fell to his death due to unfortunate circumstances or was helped to a hospital bed.

You can adjust the difficulty level in the game, but at first it is better to play on the easiest one. I wrote the walkthrough for the licensed version of the game from Akella, all the titles, names, terms, etc. similar to this version were used.

So, case number one is “Woe to the foolish.”

We go to the set. Let's put aside the criminology textbook and act in the way that is most convenient in the game.

First, let’s interview David McLadden, who is patiently standing on the site, and find out from him some details of what happened, but he still won’t give permission to inspect his trailer. I didn’t really want to, let’s take a look around at the scene.

First, move the cursor over the platform shining with lights, click on it, then click on the track of the wheels. Katherine will comment on what she saw (every curator will do this, so I will not focus on this further). We return to the previous view and move the cursor to the left - another trace of the track. You can’t take a cast of the trail here (when you can do something with the evidence other than just admire it, your inventory will automatically appear on the toolbar). Even further to the left is a van, near which there is a puddle of a dark oily substance. Let's take a sample. To the left of the van is a broken motorcycle. We inspect it very carefully: closer to the steering wheel, we remove the sticker with tweezers, closely examine the carburetor, take the spring, above the spring we take a fingerprint, and just below the spring from a thin horizontal bridge (I’m not strong in technology!) we take a lubricant sample. We switch to the wheel (again to the left), we get the imprint of a motorcycle tire. There is a stain of some substance between the wheel and the carburetor, we need to take a sample from here too.

We've sorted out the vehicle, let's turn our attention to the barrels to the left of the motorcycle. There was clearly someone covering something here, it looked like their tracks. Let's go interrogate David. He does not deny his participation in covering his tracks. Well, a sincere confession eases the guilt, but lengthens the sentence.

There is nothing else to do on the set, so we switch to the hospital. We ask the victim a few questions, and then we go to the laboratory, where Greg Sanders helps us analyze the evidence. To do this, you just need to select the evidence on the appropriate panel and drag it onto Greg (sometimes his help is not enough, you need to independently examine this or that evidence more closely. In cases where the evidence needs detailed examination, I will definitely indicate this).

Greg will tell us what he thinks about our recovery from the scene, but we should take a closer look at the spring removed from the carburetor. Click on it to enlarge the image, select a magnifying glass in your inventory and point it at the broken edge. So, the spring clearly did not break itself, but with the help of some kind of tool. It is clear that somewhere there must be the designated tool, as well as a fragment or fragments of the spring. There’s no point in going to David’s trailer without a warrant, so “we’ll look” (c). I would also like to know that...

It's time to visit Captain Brass. We get from him the addresses of Vegas Motorcycles (information from the label on the motorcycle) and the Draffler Promotions office. Two new locations have been opened.

Let's visit Vegas Motorcycles first. Let's talk to the owner behind the counter - Leslie Handleman. She will allow you to inspect the workshop. There's a fingerprint on the glass counter under the cash register, and there's a motorcycle print on the street outside the garage. We return to the laboratory, where we study the evidence, comparing the track of the broken bike and the track near the garage - they match, and the print on the counter belongs to Corey Muzotti, the show's producer. It's time to visit him.

In the office we will talk with the producer (everyone, as agreed, is going to refuse, as they say), we will get permission to inspect the office, in which we will take a fingerprint from the door handle, and near the cooler you can take a sample from a dark spot on the wall. Let's go to the laboratory.

We find out that the stain was left from a latte coffee, and the prints on the counter and the engine match, but we cannot yet establish their identity.

Let's go back to the set and ask David a few more questions. He won’t allow us to inspect the trailer, we’ll go to Brass for a warrant and conduct a search anyway.

In the trailer on the right, we'll look at the mop, then we'll take a piece of metal from the dustpan, we'll take a broken video cassette from the green trash can, and a latte glass from the table on the left. Let's take the wire cutters from the pulled out desk drawer.

In the laboratory, we’ll take a closer look at the glass and take a fingerprint from it. Let's carefully examine the piece of metal with a magnifying glass and see the same mark as on the spring. Let's combine the piece with the whole one, that is, with the broken spring, and once again inspect the place of alignment through a magnifying glass (if this is not done, the investigation will stall). We'll give the spring to Greg, then we'll offer him the wire cutters, but with them everything is fine - we need to continue looking for the tool. Greg will restore the fragments of the tape, let's look at them under a microscope, especially closely - the fourth of them. We compare the print from the glass with prints from the office door and the bike engine. We give the glass to Greg and make sure that coffee was splashed onto the wall of the producer's office from this glass.

Now you can get a search warrant from Brass to search the producer's office. We return to the office, confront Corey Muzotti with this fact, ask him a couple more questions, then take the document from the table and the encrypted message from the computer. In the laboratory, with the help of Greg, we decipher the letter - it talks about the Komawa wire cutters.

At the hospital, we’ll ask whether the stuntman repaired his bike at Vegas Motorcycles, and then we’ll head to the designated workshop, but first we’ll look at Brass for a search warrant.

In “Motorcycles of Vegas” we take the Komawa wire cutters from the rack on the right, there are interesting bills right next to the lamp, on the counter you can and should read your mail on your computer, and in the counter itself you can pick up a lottery ticket and an envelope with bucks. Not a bad catch. Let's go to the laboratory to evaluate it.

We will take a fingerprint from the top handle of the wire cutters; there is also a fingerprint on the envelope below. We give the evidence to Greg and find out that we have finally found the crime weapon. Studying the found prints, we understand that the ubiquitous producer left the fingers on the envelope, but we cannot yet identify the mark from the wire cutters.

We'll visit the victim and clarify the issue of free service for his motorcycle, and then we'll ask a few more questions to Corey in his office. Now you can get a warrant from Brass for the arrest of Leslie Handleman.

We interrogate her, the result of the interrogation will allow us to obtain an arrest warrant for Corey Muzotti. After his interrogation, we return to Grissom and answer the control questions with a sense of accomplishment.

That's it, you can get down to business number two - “Death without registration.” This investigation seemed to me the most interesting - perhaps also because it was led by Warrick Brown, an African-American with unusual green eyes, my favorite character in the series.

Grissom will bring you up to date: the corpse of a homeless man has been discovered, but the corpse is very, very interesting. You can find out what is so remarkable about it from a pathologist (in the United States they are really pathologists, not forensic experts), to whom we are heading. Let's meet Al, in the first case we didn't have this opportunity because the victim didn't die. But now we can see not only an inanimate body, but also an unknown body. Having examined it more closely, we learn some really interesting details: on the little finger of the left hand there is a mark from a ring, on the right side of the jeans you can take a sample from a stain (the doc will unofficially report that this is ordinary vomit). We will also examine the opened abdominal cavity, making sure that our John Doe (a generally accepted designation in the United States for an unidentified male corpse, a female Jane Doe) was not an alcoholic, despite his lifestyle and cause of death. There is a bruise on the victim's left shoulder and an old scar on his chest. After listening to what Al thinks about this, we ask him a few more questions, we understand that everything is not as simple as it might seem. There is nothing else to do in the morgue, so let's go to Brass and ask where the body was found.

Indeed, not quite usual - an abandoned psychiatric hospital. We must go and inspect the place where the corpse was found, and at the same time establish whether it is also a crime scene, if there was a crime.

In the left corner (behind Warrick) we select a bottle fragment. In the right corner we take another one from the table on wheels. Near the right wall, from a mattress on the floor, we take a sample of a rather large stain with the smell of alcohol, and a little further on the same wall near the graffiti - a sample of paint drips.

In front of Warrick we see stains of a substance similar to blood, we examine them and notice that the floor here is cracked. We click on the crack, a piece of the floor moves away, and you can pick up a fly larva with tweezers (no need to wince, there is a whole science - forensic entomology). Right along the corridor there is a footprint of a shoe, we take its print, a little further there is another footprint in the dust that may be useful to us, and in a small room there is a wheelchair parked. Under the light of an ultraviolet lamp, we read the inscription on the back of the chair, then we take a fingerprint from the handle, and a little lower, using microforce, we get an impression of the chair number. That’s it, there’s nothing more to look for here, let’s go study the collected evidence.

By comparing the DNA of the victim and the DNA from the stain on the trousers, we establish that they belong to different people. The fingerprint will not give us anything significant yet, but the fly larva will allow us to more accurately determine the estimated time of death - approximately 28 hours ago. We will remove a fragment of a fingerprint from each of the fragments of the bottle, combine them in the inventory, but we will not yet get a whole fingerprint. It’s okay, we’ll think about where we can find the missing part. Let's run the footprints on the computer, and ask Greg about the paint from the wall and the type of alcohol found in the sample from the floor. It turns out that someone couldn’t hold back the cheap vodka, and our John Doe drank quite expensive vodka before his death, and even had a good bite of it. Another inconsistency.

We go to Brass to find out which restaurant serves a similar appetizer - expensive white French truffles - unless we did it on the way from Al. At the same time, with his help, we will determine whether the wheelchair belongs to him, and also ask what he thinks about the dirty shoe print and paint from the wall. Two more locations will open for us.

After talking with the restaurant manager, we understand that he is fighting with all his might against the tramps who rummage through trash cans. This guy will refuse to talk about clients, so let’s go and also see what interesting things can be found in a garbage container in the alley. There are three bills that feature white French truffles, as well as a half-eaten piece of bone-in chop. We take all this away and return to the laboratory.

The only interesting thing about the bills is that in one of them, in addition to truffles, there is an omelette with asparagus, but we examine the rest of the meat with a magnifying glass and take a sample of a powdery substance, which Greg will tell us is rat poison - diphacinone.

You can visit a pathologist, ask him whether the unknown person was poisoned by rat poison, ask about the fly larva, and then continue the investigation. There are possible options for where to go first and where to go later; the sequence in this case does not matter much. You can, for example, proceed as follows.

Let's go to Brass and ask if it is possible to get the credit card details of the client who ordered an omelet with asparagus from the unsympathetic manager. Brass gives the go-ahead, we ask a question about the client, and in the laboratory we establish that the credit card belongs to a certain J.J. Thomas. There is a new location, but there is no need to rush there yet.

We pay a visit to the “lair”. We take a notepad from the table, a can of spray paint next to the bedside table, and a cigarette butt from the ashtray from the billiard table. Greg will confirm to us that it was this paint that was used to write on the wall of the abandoned madhouse. The DNA from the cigarette butt will not match the DNA of the victim or the stain on the jeans, but part of the print may be removed from the spray paint. We combine it with a fragment from the fragments and get a whole one. Amazing. We use the computer to determine who they belong to. In addition, Greg will tell us about the restored inscription from the notebook, thanks to which another location will open - a pawnshop.

Let's go there, pick up a cigarette butt near the door, make sure that the establishment is closed, and take a piece of paper from the cardboard box. In the laboratory, we compare DNA from both “bulls” and establish that they are identical, and the handwriting on the note is the same as from the recovered note from the notebook. Let's return to the pawnshop and talk with the guy who very opportunely came out to smoke. We won’t get anything interesting from him except almost outright rudeness, but next to the pawnshop there is a cardboard box, near which you can now find an old jacket and a signet ring made of yellow metal with a pattern similar to the family coat of arms. Let's ask the smoker about the ring and jacket, return to the laboratory, where Greg will tell us that the yellow metal is gold. We will examine the jacket from which we will remove hairs, and also take a sample from the stain. Under a microscope, we can determine that the hairs are the hairs of a rare cat, and traces of asparagus and brie cheese were found in the stain. You can visit the doc and find out the size of the ring worn by the deceased, and from Brass you can find out the addresses of the breeders of Singapore cats.

Now it's time to take a walk to J.J.'s apartment. Thomas. Unfortunately, the only way to interrogate him is through a seance, but in the apartment we find a young blonde named Claire, the daughter of the deceased. She talks to us slightly arrogantly, but quite willingly, but she does not allow us to inspect the apartment. Okay, we'll go back to the restaurant and ask Marcus about J.J. Thomas, and then we will question him in more detail about everything, having obtained from Brass an arrest warrant for the manager.

After the interrogation, we will compare Marcus's DNA with the DNA from the stain on the jeans, and his fingerprints with what was found on the arm of the chair. It’s past, but there’s no need to be upset: Brass can now give a warrant to search Claire’s apartment - the lady is clearly being dark and hiding something.

On the sofa, let's look at the vodka box: this particular drink turned out to be too much for our tramp. Above the fireplace we examine the portrait of an impressive man and, using a magnifying glass, take a closer look at the tie. The design on the tie and the found signet are the same. In the corner of the fireplace we do not miss a fly larva, and under the charred firewood there is a piece of burnt paper. We remove several hairs from the cat carrier.

In the laboratory we examine the evidence: DNA isolated from a crushed fly larva matches the DNA of the victim, and from the fireplace we took out what was left of the detective’s report. Now, under a microscope, we first examine the hairs found and establish that they belong to a Singapura cat, and then compare them with those taken from the jacket. That's it, you can get an arrest warrant from Brass for Claire Thomas.

After her interrogation, we return to Grissom and answer the security questions.

Another successful investigation is behind us, and then an equally fascinating and confusing case number three awaits us - “In Search of the Truth.” I’m reminded of Agent Mulder from “The X-Files” and his assertion that “the truth is out there.” Let's hope that we and our curator Sarah Sidle will still be able to establish a more precise location of the truth.

Grissom will tell us that a skeletal corpse was discovered at the construction site of a new luxury casino. Law-abiding land owner Elliot Lansdowne called the police and reported the find, stopping work. Well, initiative is punishable, so let’s go look around and interrogate the owner.

We ask the owner a few questions, then pay attention to the hole to his left - that’s where the remains covered with earth lie. Whether they are ancient or not, we will find out later, but for now let’s take a closer look at them: tiny shards of glass can be found and removed near the eye socket, as well as examine the jaws and state that they are severely damaged and a search through the dental record is unlikely to help identify the corpse. To the left of the remains the soil is darker than everywhere else - we take a sample. We examine the hand (what is left of it), having first brushed away the soil with a brush. There is definitely something here, but what is not yet clear. We examine the index finger with a magnifying glass and remove some fiber that, most likely, was once stuck under the nail. Let's take a break from the bones and look to the left - there you can see a nest on a tree (nothing can be done with it yet, you just need to remember that it is there), as well as a wheel mark on the ground. We take a plaster cast of him. Closer to the wire fence on the right, following the trail, you can remove a certain artifact from the ground.

Now you can visit the morgue and ask to pick up the remains. Al will answer our questions, we will get hold of not only information, but also the DNA of the deceased (or deceased?) and his photograph of the skull.

Let's ask Brass about the site and look into the laboratory to study the evidence. As for the fibers, it is still unclear, there is nothing to compare them with, the trace of the car is too old to run it through the database, a DNA sample will not help in any way, but based on the X-ray image of the skull, there are several people to whom this image may belong. Already better. We give Greg a soil sample taken at the site of the discovery of the corpse, and we get the estimated date of death - two years ago. Once again we examine the picture on the computer, as a result the search is narrowed to one person. At least now we at least have an idea in which direction we need to act. You can also look at the glass shards under a microscope, finding out that they were left over from a broken eyeglass lens. The artifact, which on closer examination turned out to be a fragment of a spear tip, is a truly ancient thing, and its discovery on a plot of land may indicate the historical value of this plot. Is this true or did someone plant the artifact? It's time to consult a specialist.

We’ll ask Brass to call an archaeologist, and we’ll also inquire about the history of the land and get the address of its previous owner. In addition, Brass will report that the press became interested in the case, and it received, as they say, a wide public response. Among those interested is a certain clairvoyant, Madame Lazora. There is no fundamental difference in where to go first, so we choose any location.

You can return to the construction site and talk with the visiting specialist, whose name is John Montana. He claims that the site is indeed of historical value. Something in his answers is alarming, but it is not yet clear what exactly. Turning to Elliot Lansdowne, we learn that an assessment of the historical significance of the site was carried out under the previous owner, but the report was not preserved, and the realtor who sold the site left in an unknown direction. However, Elliot Lansdowne claims that he acquired this piece of land as an ordinary one, since he only needed a place to build on it. In addition to information, Elliot kindly provides us with a box of rubbish that was collected on site before construction began, but warns that everything valuable has already been dismantled by his people. Well, let's be content with what's left. We take with us a burnt baseball bat and a broken watch.

In the laboratory we find out the brand of the watch, but we examine the bat very carefully. Closer to the handle, under the light of an ultraviolet lamp, we will find some substance, and on the thickened edge of the bat, using a magnifying glass, we will find glass chips. Now you can give the bat to Greg, he will say that it was doused with lighter fluid. We compare a piece of glass under a microscope with a fragment found near the eye socket of the deceased, and make sure that they are fragments of the same lens. Along the way, we’ll ask Al if the victim was wearing glasses at the moment when the blows were struck in the face. It looks like they were.

The clairvoyant - Madame Lazora - is one of those who simply won’t say a word. Of course, one can assume that she really has some kind of superpowers, but this is unlikely... But the fact that she is somehow connected with the victim or with the one who made Fast Freddy such is not a bad version. Having received permission from Madame to inspect the office, we will admire the crystal ball (the usually serious Sarah will allow herself to joke), look at the substantial supply of lighter fluid on the shelf, and pick up a few lint near the edge of the carpet. Alas, in the laboratory we find out that the fibers under the nails of the dead man are not from this carpet. Well, a negative result is also a result.

At Vista Court we speak with Adam Kilborn, the former owner of the property. The subject is quite strange, not quite adequate. His answers don’t clarify much, he doesn’t allow us to inspect the apartment, so for now we leave with nothing. We'll get information from Brass about this strange subject - it seems that he is our main suspect at the moment. Having received a search warrant from Brass for the apartment on Vista Court, let's see what's interesting there.

Kilborn has disappeared somewhere, so we will conduct the search in his absence. On the left side of the boxes there is a document that mentions certain “Soap Sculptures of America.” We take him with us. To the right of the boxes on the floor there is a small figurine, let's grab that too. It is useless to examine the carpeting - we will not find any fibers here, but it is worth paying attention to the cassette on the table, which we also remove. You can pick up a stone ax on the bookshelf. That’s it, there’s nothing more to look for here, let’s return to the laboratory.

Having examined the figurine, we spray luminal on its lower part, take a sample - I wonder who was hit with this thing? For some reason, a sample is not taken, but you can give the figurine to Greg, who, after being sarcastic, will still send the DNA code to the computer. A DNA database search won't turn up anything, but that's okay. You can compare it with the victim's code to make sure they are not the same. The ax is really ancient. Examination of the document taken from the box convinces us that this is just another scam, but what does it have to do with our case?

Let's restore some information about the land plot on the computer from the tape - its historical value is categorically denied - and then look under a microscope at the photograph that Greg managed to extract from the magnetic tape: all the faces are familiar! Let's pay attention to the watch - it looks like the one we took from the box with junk. It's time to return to the site and chat with our archaeological consultant. At first he denies everything, but then he says that he instructed his students or graduate students to inspect this plot of land, and he himself only signed the report, without even bothering to personally check it on the spot. He doesn’t remember the names of the students who examined this place - or does he claim that he doesn’t remember? Let's get a search warrant from Brass for the professor's trailer - maybe this will refresh his memory?

Without going into the trailer, we will inspect the wheels and take an imprint of their tracks, and also look up, where almost at the roof there is a drip of some dried substance from which we need to take a sample. Now you can go inside.

On the left above the tap you can see some kind of washed-out spot. After sprinkling it with luminal, we make sure that we have washed away the blood. Let's take a sample. In the cabinet above the sink there are strange figures on the shelf that look like they are carved from soap. You can directly see that the carpeting in the trailer was partially replaced - we select fibers at the joint. On the right there is a shovel with a dent and marks that look like blood. We also take a sample from here.

In the laboratory we make sure that fibers from the old carpet from the trailer are stuck under Freddie’s fingernail, and the DNA code of the deceased is identical to the DNA code of the blood above the sink. Apparently, the shovel hit the coyote. Having compared the tire imprint of the trailer with the mark found at the construction site, we conclude that once this trailer did pass there, and the dried spot near the roof is the yolk of a red-breasted nuthatch egg. We remember the bird's nest, which Sarah forbade us to touch unless absolutely necessary. It seems that such a need has arisen. We return to the construction site, remove the nest, and at the same time ask Mr. Montana about the soap figures. In the lab, Greg will confirm that he found a red-breasted nuthatch feather in the nest. Let's go to Brass for a warrant and talk with the professor in more detail at the station. At first, the professor again denies everything, but then he still manages to extract a confession from him that two years ago he received this trailer from Adam Kilborn in exchange for a falsified report on the value of a piece of land.

Of course, it would be nice to chat with Mr. Kilborn, but he is still not at home. Well, let's look at Madame Lazora, who still speaks in riddles, avoiding direct answers, but it is she who will push Sarah to the conclusion that Dale Edison, who started the scam with soap sculptures, and Eddie Solaine are the same person, and the first the name is an anagram of the second. On the way back, we’ll ask Al if the Chinese figurine could have been the murder weapon. Having received an affirmative answer, we go to Brass for an arrest warrant for Kilborn. After interrogation in the laboratory, we compare the code of his DNA with the code of the blood found on the figurine. The suspect did not lie - the blood is his. We return to the interrogation room, ask the last question, listen to Kilborn, who fancies himself a hero, as well as Brass’s remark, with which the captain cools the “hero’s” enthusiasm.

Having answered the security questions, we move on to the investigation of case number four - “Stage Death”. To be honest, I found it the simplest and least interesting of all five.

Together with Nick Stokes we go to the theater, on the stage of which the leading actress was killed during a technical rehearsal.

We examine the body. We note that Meryl overdid it with makeup, under which, using an ultraviolet lamp, we detect serious bruises. On the actress's chest there are two bloody stains with entrance holes in the center of each. The upper wound is fake. Use tweezers to remove the squib from it. The bottom one is real. We take a blood sample from the wound.

On the nightstand next to the bed there is a revolver - also a fake one, most likely. We take a sample from the barrel of the revolver and seize the weapon itself. We look at the mark - the place where the actor should be during a particular special effect.

For now, it’s enough to look around, you can talk with the people who are here. The man standing below near the orchestra pit is the actress’s husband, or rather, already a widower, his name is Clayton Regis. He will not say anything special, except for the statement that at the time of his wife’s death he was in an Internet cafe. An actress still on stage, Heather Colby, answers questions more informatively. From her words, the details of what happened become known: according to the script of the musical, Meryl Regis should be “shot” by Heather with a revolver. This time the rehearsal went the same way as usual, only after the shot Meryl did not get up. Heather suggested that the cause of the actress’s death was the explosion of a squib, which was used to create the effect of a bullet wound.

In addition, from Heather we learn the name and possible location of Gus Garison, the technical director. Let's ask Clayton if he knows Gus, and then ask Al to take the body to the morgue. We ask the pathologist about his thoughts about the time and cause of death, examine the corpse again (if we missed something at the scene), and take with us the fragments of the bullet received from the doc. Let's return to the theater and ask Heather about possible disagreements with the victim, but the answer will be negative. There’s nothing else to do on stage yet, it’s time to visit the props room.

There is a table on the left against the wall. We notice that a small rectangular tool is missing on the top shelf - only its silhouette, outlined in pencil, remains. On the table there are two boxes with different caliber cartridges; from the one that is closer to us, we need to take the cartridge that differs from the others in color. Nothing has been taken from the other box yet. Right in the middle between the cooler and the cabinets, we take a water sample from the puddle under the leaking pipe. In the open cabinet there is a pair of sneakers, as well as clearly unstaged photographs of the murdered actress. We take all this with us. At the right wall we look at the rack with guns - one is missing.

In the laboratory we examine the collected evidence: a 22-caliber revolver, a blank cartridge as well, based on the fragments of the bullet it is assumed that it is the same 22-caliber. The computer determines that the water leaked from a commercial water supply. We establish the brand of sneakers, and in the photograph under a microscope we see that the bruise was received by Meryl while she was still alive. We examine the fragment of the bullet under a magnifying glass: there are dents left on it from some kind of compressing tool. It is clear that we need to look for this tool.

We return to the theater, where we learn from Heather that she, again according to her, never even pointed a fake weapon towards her partner - that’s what she was taught. It’s not for nothing that there is a saying: “Once a year the mop shoots.” Heather claims that even if someone had replaced the blank cartridge with a live cartridge, the bullet would have gone down and away from Meryl - which is exactly the way the revolver was aimed.

In the props room, we’ll take a 22-caliber cartridge from the box farthest from us, take it to Greg, and then in the morgue we’ll take a cast of the real wound using microforce. Let's return to the laboratory, give the cast to Greg to find out the direction of the shot. It looks like Heather is telling the truth, but everything needs to be checked.

With the help of a dummy, we establish that they were shooting from the orchestra pit. There is some kind of device on one of the chairs, you need to pick it up. Before leaving, we’ll ask Heather who was in the orchestra pit, but she won’t say anything definite.

The device turns out to be a detonator, with which you can detonate the squib if for some reason it does not work from the shot. There is a fingerprint near the green detonator button that belongs to Gus Garison.

With the help of Brass, we will check the testimony of the widower - he really was in the Internet cafe, but not for long - and at the same time we will get an arrest warrant for the technical director.

During the interrogation of Gus, a lot of interesting things will come to light. He is actively cooperating with the investigation and appears to be telling the truth. Well, or, mostly, the truth. Of course, we will definitely check his words, but first we will check in the laboratory the instrument that Gus voluntarily gave us. This is the same tool that we missed in the props room, but, alas, not the one that left marks on the bullet fragment.

From Brass we get the addresses of Heather Colby and Regis. “Whoever goes to visit in the morning acts wisely...” (c). It’s not morning, but we’ll still go and visit whoever first - it doesn’t matter.

Heather is already fed up with our questions; she won’t give us permission to inspect the apartment. Regis has the same story. We return to Brass with nothing, we get a search warrant for Heather’s house. We confront the actress with this fact and conduct an examination. We take an anonymous note with threats from the table. On the wall on the left we will read the diploma, and near the sofa on the right we will see women's panties. Nick will ask if they would be suitable for him. Obviously not his size, but we’ll still take the thing to the laboratory.

A fingerprint can be taken from the note, which we cannot yet identify, but Greg will give us a possible verbal portrait of the author of the note. Using an ultraviolet lamp, we find a stain on the panties, give them to Greg and get a DNA sample. Most likely, Gus's hints about a more than close relationship between Heather and Meryl are by no means unfounded. Let's ask Regis why his late wife spent a lot of time with Heather, but he either really doesn't know anything or is pretending well.

Let's return to the theater and use the dummy to check Gus's words. It turns out that they were shooting from the stock. There we will find dusty traces on the floor, a residue of some powdery substance on the railing, and a water stain on the chair. With this evidence we return to the laboratory, where we establish that this mark was left by expensive men's shoes, the spilled water was collected from the municipal water supply, and the substance on the railing was gunpowder. Let's ask the inconsolable widower if he was recently on the upper balcony. Claims he wasn't. We'll go to Brass to find out what kind of education Regis has, and we'll get information not only about his studies, but also about Regis' success in biathlon.

Let's get a warrant for the arrest of Heather Colby and ask her about her relationship with the murdered Meryl in more detail. After the interrogation, you can get a warrant to search the Regis house.

On the left from the shoe shelf we take a pair of men's shoes, on the bookshelf we look at the dummy, we take a bar of soap with strange holes right from the sink, we take a thermos near the sink, and from the desk drawer we take wire cutters. We ask the widower a couple of questions, but he still denies everything. Well, okay.

In the laboratory, we will establish that it was these shoes that left marks on the balcony in the theater, the wire cutters left marks on a fragment of a bullet from the victim’s body, and the holes in the bar of soap perfectly correspond to the diameter of 30 caliber - it was precisely this gun with an optical sight that disappeared from the props. The water in the thermos is from the municipal water supply, and, according to Greg, is almost identical to that found in the stock.

Having received an arrest warrant, we interrogate Regis, and after the interrogation we compare his fingerprints with those left on the letter: identical. Apparently, it's a comedy. We return to the interrogation room, and since Clayton Regis refuses to talk about the murder, Nick will do it for him, reconstructing what happened. “A healthy leftist strengthens a marriage,” the saying clearly does not apply to this case.

In case number five - “Hunting the Dragon” - our curator will be Gil Grissom himself. It's time to show what we learned during the internship.

A dragon from Komodo Island has disappeared from the circus of lizards - a rare and dangerous reptile that can even kill a person.

The first location is the same circus. We will talk with Arnold Ziegler, the show's entrepreneur, in a conversation with whom we will find out that the missing dragon costs a little less than a Harley, and we will also get information about the undertaker Victor Kaufman and Ernie Rowntree, the circus night watchman, about whom for some reason there is no definite data, it’s strange that he was hired at all.

Behind Grissom is an open terrarium in which the dragon was located. In the right corner we find a bitten off but uneaten finger, similar to a human one, and in the left corner we remove a broken branch. Using a magnifying glass, we see a hair at the thickened end of the branch, which we remove with tweezers.

To the left of the terrarium there is a cactus with a piece of plastic stuck among the spines on its right branch. It will come in handy. Between the cactus and the terrarium there are traces of the wheels of some vehicle; it would be a good idea to make a plaster cast. Even further to the left, let's look at a snake in a cage - a spitting cobra.

Let's ask Mr. Ziegler what he thinks about our findings, and then we'll go to the doc to get information about the finger.

In the laboratory, luck awaits us: using the toe print, we determine who this toe belonged to. It turns out that the dragon tried to have dinner (or did he have dinner?) with a certain Domnink Petrenko, a Ukrainian Air Force pilot who deserted during a promotional tour in 1992 and remained in the United States. Other evidence does not clarify anything for us yet, so we will visit Brass for information about Mr. Petrenko. Alas, there is no information about him.

A funeral home is not a place you can enjoy visiting, but you don't have to choose. Let's talk with his owner, return to Brass for the addresses of Dr. Rivelli and the office of the Red Curtain company, which Kaufman spoke about. Two more locations have opened.

We ask the doctor about why Kaufman came to see him. It turns out that behind the death certificate of an unknown tramp who was found a few days ago


“CSI: Dark Motives” - “dark motives”, “hidden motives”, translate it however you like, it won’t make the game any worse. Being in real life a professional lawyer and having an “excellent” in my diploma for the exam and coursework in criminology, at first I was slightly tense because of the developers’ deviation from the canons of science, but I stopped stressing quite quickly - I got carried away, like I hadn’t been interested in a computer game for a long time. I couldn’t find a walkthrough of “CSI: Dark Motives” in Russian on the Internet, so I decided to write my own.
You are offered the role of a trainee at CSI. The leadership is carried out by characters familiar from the film. If difficulties arise, you can contact the curator for help, but you should not abuse this: the final rating will be far from high. It's best not to use hints at all.
So, we started our internship, met Gil Grissom, learned brief information about potential colleagues, received our first assignment from him, and really hope that our ambitious plans to fit into the CSI team will soon become a reality. Our curator in this case will be Catherine Willows - a stylish blonde with the appearance of the Snow Queen and a tenacious gaze.
Grissom will report an accident on the show involving a stuntman, and we will have to find out whether the victim fell to his death due to unfortunate circumstances or was helped to a hospital bed.
You can adjust the difficulty level in the game, but at first it is better to play on the easiest one. I wrote the walkthrough for the licensed version of the game from Akella, all the titles, names, terms, etc. similar to this version were used.

So, case number one - "Woe to the foolish".
We go to the set. Let's put aside the criminology textbook and act in the way that is most convenient in the game.
First, let’s interview David McLadden, who is patiently standing on the site, and find out from him some details of what happened, but he still won’t give permission to inspect his trailer. I didn’t really want to, let’s take a look around at the scene.
First, move the cursor over the platform shining with lights, click on it, then click on the track of the wheels. Katherine will comment on what she saw (every curator will do this, so I will not focus on this further). We return to the previous view and move the cursor to the left - another trace of the track. You can’t take a cast of the trail here (when you can do something with the evidence other than just admire it, your inventory will automatically appear on the toolbar). Even further to the left is a van, near which there is a puddle of a dark oily substance. Let's take a sample. To the left of the van is a broken motorcycle. We inspect it very carefully: closer to the steering wheel, we remove the sticker with tweezers, closely examine the carburetor, take the spring, above the spring we take a fingerprint, and just below the spring from a thin horizontal bridge (I’m not strong in technology!) we take a lubricant sample. We switch to the wheel (again to the left), we get the imprint of a motorcycle tire. There is a stain of some substance between the wheel and the carburetor, we need to take a sample from here too.
We've sorted out the vehicle, let's turn our attention to the barrels to the left of the motorcycle. There was clearly someone covering something here, it looked like their tracks. Let's go interrogate David. He does not deny his participation in covering his tracks. Well, a sincere confession eases the guilt, but lengthens the sentence.
There is nothing else to do on the set, so we switch to the hospital. We ask the victim a few questions, and then we go to the laboratory, where Greg Sanders helps us analyze the evidence. To do this, you just need to select the evidence on the appropriate panel and drag it onto Greg (sometimes his help is not enough, you need to independently examine this or that evidence more closely. In cases where the evidence needs detailed examination, I will definitely indicate this).
Greg will tell us what he thinks about our recovery from the scene, but we should take a closer look at the spring removed from the carburetor. Click on it to enlarge the image, select a magnifying glass in your inventory and point it at the broken edge. So, the spring clearly did not break itself, but with the help of some kind of tool. It is clear that somewhere there must be the designated tool, as well as a fragment or fragments of the spring. There’s no point in going to David’s trailer without a warrant, so “we’ll look” (c). I would also like to know that...
It's time to visit Captain Brass. We get from him the addresses of Motorcycles of Vegas (information from the label on the motorcycle) and the Draffler Promotions office. Two new locations have been opened.
Let's visit Motorcycles of Vegas first. Let's talk to the owner behind the counter - Leslie Handleman. She will allow you to inspect the workshop. There's a fingerprint on the glass counter under the cash register, and there's a motorcycle print on the street outside the garage. We return to the laboratory, where we study the evidence, comparing the track of the broken bike and the track near the garage - they match, and the print on the counter belongs to Corey Muzotti, the show's producer. It's time to visit him.
In the office we will talk with the producer (everyone, as agreed, is going to refuse, as they say), we will get permission to inspect the office, in which we will take a fingerprint from the door handle, and near the cooler you can take a sample from a dark spot on the wall. Let's go to the laboratory.
We find out that the stain was left from a latte coffee, and the prints on the counter and the engine match, but we cannot yet establish their identity.
Let's go back to the set and ask David a few more questions. He won’t allow us to inspect the trailer, we’ll go to Brass for a warrant and conduct a search anyway.
In the trailer on the right, we'll look at the mop, then we'll take a piece of metal from the dustpan, we'll take a broken video cassette from the green trash can, and a latte glass from the table on the left. Let's take the wire cutters from the pulled out desk drawer.
In the laboratory, we’ll take a closer look at the glass and take a fingerprint from it. Let's carefully examine the piece of metal with a magnifying glass and see the same mark as on the spring. Let's combine the piece with the whole one, that is, with the broken spring, and once again inspect the place of alignment through a magnifying glass (if this is not done, the investigation will stall). We'll give the spring to Greg, then we'll offer him the wire cutters, but with them everything is fine - we need to continue looking for the tool. Greg will restore the fragments of the tape, let's look at them under a microscope, especially closely - the fourth of them. We compare the print from the glass with prints from the office door and the bike engine. We give the glass to Greg and make sure that coffee was splashed onto the wall of the producer's office from this glass.
Now you can get a search warrant from Brass to search the producer's office. We return to the office, confront Corey Muzotti with this fact, ask him a couple more questions, then take the document from the table and the encrypted message from the computer. In the laboratory, with the help of Greg, we decipher the letter - it talks about Komawa wire cutters.
At the hospital, we’ll ask whether the stuntman repaired his bike at Motorcycles of Vegas, and then we’ll head to the designated workshop, but first we’ll look at Brass for a search warrant.
In “Motorcycles of Vegas” we take the Komawa wire cutters from the shelf on the right, there are interesting bills right next to the lamp, on the counter you can and should read your mail on your computer, and in the counter itself you can pick up a lottery ticket and an envelope with bucks. Not a bad catch. Let's go to the laboratory to evaluate it.
We will take a fingerprint from the top handle of the wire cutters; there is also a fingerprint on the envelope below. We give the evidence to Greg and find out that we have finally found the crime weapon. Studying the found prints, we understand that the ubiquitous producer left the fingers on the envelope, but we cannot yet identify the mark from the wire cutters.
We'll visit the victim and clarify the issue of free service for his motorcycle, and then we'll ask a few more questions to Corey in his office. Now you can get a warrant from Brass for the arrest of Leslie Handleman.
We interrogate her, the result of the interrogation will allow us to obtain an arrest warrant for Corey Muzotti. After his interrogation, we return to Grissom and answer the control questions with a sense of accomplishment.

That's it, you can start case number two - "Death without registration". This investigation seemed to me the most interesting - perhaps also because it was led by Warrick Brown, an African-American with unusual green eyes, my favorite character in the series.
Grissom will bring you up to date: the corpse of a homeless man has been discovered, but the corpse is very, very interesting. You can find out what is so remarkable about it from a pathologist (in the United States they are really pathologists, not forensic experts), to whom we are heading. Let's meet Al, in the first case we didn't have this opportunity because the victim didn't die. But now we can see not only an inanimate body, but also an unknown body. Having examined it more closely, we learn some really interesting details: on the little finger of the left hand there is a mark from a ring, on the right side of the jeans you can take a sample from a stain (the doc will unofficially report that this is ordinary vomit). We will also examine the opened abdominal cavity, making sure that our John Doe (a generally accepted designation in the United States for an unidentified male corpse, a female Jane Doe) was not an alcoholic, despite his lifestyle and cause of death. There is a bruise on the victim's left shoulder and an old scar on his chest. After listening to what Al thinks about this, we ask him a few more questions, we understand that everything is not as simple as it might seem. There is nothing else to do in the morgue, so let's go to Brass and ask where the body was found.
Indeed, not quite usual - an abandoned psychiatric hospital. We must go and inspect the place where the corpse was found, and at the same time establish whether it is also a crime scene, if there was a crime.
In the left corner (behind Warrick) we select a bottle fragment. In the right corner we take another one from the table on wheels. Near the right wall, from a mattress on the floor, we take a sample of a rather large stain with the smell of alcohol, and a little further on the same wall near the graffiti - a sample of paint drips.
In front of Warrick we see stains of a substance similar to blood, we examine them and notice that the floor here is cracked. We click on the crack, a piece of the floor moves away, and you can pick up a fly larva with tweezers (no need to wince, there is a whole science - forensic entomology). Right along the corridor there is a footprint of a shoe, we take its print, a little further there is another footprint in the dust that may be useful to us, and in a small room there is a wheelchair parked. Under the light of an ultraviolet lamp, we read the inscription on the back of the chair, then we take a fingerprint from the handle, and a little lower, using microforce, we get an impression of the chair number. That’s it, there’s nothing more to look for here, let’s go study the collected evidence.
By comparing the DNA of the victim and the DNA from the stain on the trousers, we establish that they belong to different people. The fingerprint will not give us anything significant yet, but the fly larva will allow us to more accurately determine the estimated time of death - approximately 28 hours ago. We will remove a fragment of a fingerprint from each of the fragments of the bottle, combine them in the inventory, but we will not yet get a whole fingerprint. It’s okay, we’ll think about where we can find the missing part. Let's run the footprints on the computer, and ask Greg about the paint from the wall and the type of alcohol found in the sample from the floor. It turns out that someone couldn’t hold back the cheap vodka, and our John Doe drank quite expensive vodka before his death, and even had a good bite of it. Another inconsistency.
We go to Brass to find out which restaurant serves a similar appetizer - expensive white French truffles - unless we did it on the way from Al. At the same time, with his help, we will determine whether the wheelchair belongs to him, and also ask what he thinks about the dirty shoe print and paint from the wall. Two more locations will open for us.
After talking with the restaurant manager, we understand that he is fighting with all his might against the tramps who rummage through trash cans. This guy will refuse to talk about clients, so let’s go and also see what interesting things can be found in a garbage container in the alley. There are three bills that feature white French truffles, as well as a half-eaten piece of bone-in chop. We take all this away and return to the laboratory.
The only interesting thing about the bills is that in one of them, in addition to truffles, there is an omelette with asparagus, but we examine the rest of the meat with a magnifying glass and take a sample of a powdery substance, which Greg will tell us is rat poison - diphacinone.
You can visit a pathologist, ask him whether the unknown person was poisoned by rat poison, ask about the fly larva, and then continue the investigation. There are possible options for where to go first and where to go later; the sequence in this case does not matter much. You can, for example, proceed as follows.
Let's go to Brass and ask if it is possible to get the credit card details of the client who ordered an omelet with asparagus from the unsympathetic manager. Brass gives the go-ahead, we ask a question about the client, and in the laboratory we establish that the credit card belongs to a certain J.J. Thomas. There is a new location, but there is no need to rush there yet.
We pay a visit to the "lair". We take a notepad from the table, a can of spray paint next to the bedside table, and a cigarette butt from the ashtray from the billiard table. Greg will confirm to us that it was this paint that was used to write on the wall of the abandoned madhouse. The DNA from the cigarette butt will not match the DNA of the victim or the stain on the jeans, but part of the print may be removed from the spray paint. We combine it with a fragment from the fragments and get a whole one. Amazing. We use the computer to determine who they belong to. In addition, Greg will tell us about the restored inscription from the notebook, thanks to which another location will open - a pawnshop.
Let's go there, pick up a cigarette butt near the door, make sure that the establishment is closed, and take a piece of paper from the cardboard box. In the laboratory, we compare DNA from both “bulls” and establish that they are identical, and the handwriting on the note is the same as from the recovered notebook entry. Let's return to the pawnshop and talk with the guy who very opportunely came out to smoke. We won’t get anything interesting from him except almost outright rudeness, but next to the pawnshop there is a cardboard box, near which you can now find an old jacket and a signet ring made of yellow metal with a pattern similar to the family coat of arms. Let's ask the smoker about the ring and jacket, return to the laboratory, where Greg will tell us that the yellow metal is gold. We will examine the jacket from which we will remove hairs, and also take a sample from the stain. Under a microscope, we can determine that the hairs are the hairs of a rare cat, and traces of asparagus and brie cheese were found in the stain. You can visit the doc and find out the size of the ring worn by the deceased, and from Brass you can find out the addresses of the breeders of Singapore cats.
Now it's time to take a walk to J.J.'s apartment. Thomas. Unfortunately, the only way to interrogate him is through a seance, but in the apartment we find a young blonde named Claire, the daughter of the deceased. She talks to us slightly arrogantly, but quite willingly, but she does not allow us to inspect the apartment. Okay, we'll go back to the restaurant and ask Marcus about J.J. Thomas, and then we will question him in more detail about everything, having obtained from Brass an arrest warrant for the manager.
After the interrogation, we will compare Marcus's DNA with the DNA from the stain on the jeans, and his fingerprints with what was found on the arm of the chair. It’s past, but there’s no need to be upset: Brass can now give a warrant to search Claire’s apartment - the lady is clearly being dark and hiding something.
On the sofa, let's look at the vodka box: this particular drink turned out to be too much for our tramp. Above the fireplace we examine the portrait of an impressive man and, using a magnifying glass, take a closer look at the tie. The design on the tie and the found signet are the same. In the corner of the fireplace we do not miss a fly larva, and under the charred firewood there is a piece of burnt paper. We remove several hairs from the cat carrier.
In the laboratory we examine the evidence: DNA isolated from a crushed fly larva matches the DNA of the victim, and from the fireplace we took out what was left of the detective’s report. Now, under a microscope, we first examine the hairs found and establish that they belong to a Singapura cat, and then compare them with those taken from the jacket. That's it, you can get an arrest warrant from Brass for Claire Thomas.
After her interrogation, we return to Grissom and answer the security questions.

Another successful investigation is behind us, and what awaits us next is no less exciting and confusing. case number three - "In search of truth". I remember Agent Mulder from The X-Files and his assertion that “the truth is out there.” Let's hope that we and our curator Sarah Sidle will still be able to establish a more precise location of the truth.
Grissom will tell us that a skeletal corpse was discovered at the construction site of a new luxury casino. Law-abiding land owner Elliot Lansdowne called the police and reported the find, stopping work. Well, initiative is punishable, so let’s go look around and interrogate the owner.
We ask the owner a few questions, then pay attention to the hole to his left - that’s where the remains covered with earth lie. Whether they are ancient or not, we will find out later, but for now let’s take a closer look at them: tiny shards of glass can be found and removed near the eye socket, as well as examine the jaws and state that they are severely damaged and a search through the dental record is unlikely to help identify the corpse. To the left of the remains the soil is darker than everywhere else - we take a sample. We examine the hand (what is left of it), having first brushed away the soil with a brush. There is definitely something here, but what is not yet clear. We examine the index finger with a magnifying glass and remove some fiber that, most likely, was once stuck under the nail. Let's take a break from the bones and look to the left - there you can see a nest on a tree (nothing can be done with it yet, you just need to remember that it is there), as well as a wheel mark on the ground. We take a plaster cast of him. Closer to the wire fence on the right, following the trail, you can remove a certain artifact from the ground.
Now you can visit the morgue and ask to pick up the remains. Al will answer our questions, we will get hold of not only information, but also the DNA of the deceased (or deceased?) and his photograph of the skull.
Let's ask Brass about the site and look into the laboratory to study the evidence. As for the fibers, it is still unclear, there is nothing to compare them with, the trace of the car is too old to run it through the database, a DNA sample will not help in any way, but based on the X-ray image of the skull, there are several people to whom this image may belong. Already better. We give Greg a soil sample taken at the site of the discovery of the corpse, and we get the estimated date of death - two years ago. Once again we examine the picture on the computer, as a result the search is narrowed to one person. At least now we at least have an idea in which direction we need to act. You can also look at the glass shards under a microscope, finding out that they were left over from a broken eyeglass lens. The artifact, which on closer examination turned out to be a fragment of a spear tip, is a truly ancient thing, and its discovery on a plot of land may indicate the historical value of this plot. Is this true or did someone plant the artifact? It's time to consult a specialist.
We’ll ask Brass to call an archaeologist, and we’ll also inquire about the history of the land and get the address of its previous owner. In addition, Brass will report that the press became interested in the case, and it received, as they say, a wide public response. Among those interested is a certain clairvoyant, Madame Lazora. There is no fundamental difference in where to go first, so we choose any location.
You can return to the construction site and talk with the visiting specialist, whose name is John Montana. He claims that the site is indeed of historical value. Something in his answers is alarming, but it is not yet clear what exactly. Turning to Elliot Lansdowne, we learn that an assessment of the historical significance of the site was carried out under the previous owner, but the report was not preserved, and the realtor who sold the site left in an unknown direction. However, Elliot Lansdowne claims that he acquired this piece of land as an ordinary one, since he only needed a place to build on it. In addition to information, Elliot kindly provides us with a box of rubbish that was collected on site before construction began, but warns that everything valuable has already been dismantled by his people. Well, let's be content with what's left. We take with us a burnt baseball bat and a broken watch.
In the laboratory we find out the brand of the watch, but we examine the bat very carefully. Closer to the handle, under the light of an ultraviolet lamp, we will find some substance, and on the thickened edge of the bat, using a magnifying glass, we will find glass chips. Now you can give the bat to Greg, he will say that it was doused with lighter fluid. We compare a piece of glass under a microscope with a fragment found near the eye socket of the deceased, and make sure that they are fragments of the same lens. Along the way, we’ll ask Al if the victim was wearing glasses at the moment when the blows were struck in the face. It looks like they were.
The clairvoyant - Madame Lazora - is one of those who simply won’t say a word. Of course, one can assume that she really has some kind of superpowers, but this is unlikely... But the fact that she is somehow connected with the victim or with the one who made Fast Freddy such is not a bad version. Having received permission from Madame to inspect the office, we will admire the crystal ball (the usually serious Sarah will allow herself to joke), look at the substantial supply of lighter fluid on the shelf, and pick up a few lint near the edge of the carpet. Alas, in the laboratory we find out that the fibers under the nails of the dead man are not from this carpet. Well, a negative result is also a result.
At Vista Court we speak with Adam Kilborn, the former owner of the property. The subject is quite strange, not quite adequate. His answers don’t clarify much, he doesn’t allow us to inspect the apartment, so for now we leave with nothing. We'll get information from Brass about this strange subject - it seems that he is our main suspect at the moment. Having received a search warrant from Brass for the apartment on Vista Court, let's see what's interesting there.
Kilborn has disappeared somewhere, so we will conduct the search in his absence. On the left side of the boxes there is a document that mentions certain "Soap Sculptures of America". We take him with us. To the right of the boxes on the floor there is a small figurine, let's grab that too. It is useless to examine the carpeting - we will not find any fibers here, but it is worth paying attention to the cassette on the table, which we also remove. You can pick up a stone ax on the bookshelf. That’s it, there’s nothing more to look for here, let’s return to the laboratory.
Having examined the figurine, we spray luminal on its lower part, take a sample - I wonder who was hit with this thing? For some reason, a sample is not taken, but you can give the figurine to Greg, who, after being sarcastic, will still send the DNA code to the computer. A DNA database search won't turn up anything, but that's okay. You can compare it with the victim's code to make sure they are not the same. The ax is really ancient. Examination of the document taken from the box convinces us that this is just another scam, but what does it have to do with our case?
Let's restore some information about the land plot on the computer from the tape - its historical value is categorically denied - and then look under a microscope at the photograph that Greg managed to extract from the magnetic tape: all the faces are familiar! Let's pay attention to the watch - it looks like the one we took from the box with junk. It's time to return to the site and chat with our archaeological consultant. At first he denies everything, but then he says that he instructed his students or graduate students to inspect this plot of land, and he himself only signed the report, without even bothering to personally check it on the spot. He doesn’t remember the names of the students who examined this place - or does he claim that he doesn’t remember? Let's get a search warrant from Brass for the professor's trailer - maybe this will refresh his memory?
Without going into the trailer, we will inspect the wheels and take an imprint of their tracks, and also look up, where almost at the roof there is a drip of some dried substance from which we need to take a sample. Now you can go inside.
On the left above the tap you can see some kind of washed-out spot. After sprinkling it with luminal, we make sure that we have washed away the blood. Let's take a sample. In the cabinet above the sink there are strange figures on the shelf that look like they are carved from soap. You can directly see that the carpeting in the trailer was partially replaced - we select fibers at the joint. On the right there is a shovel with a dent and marks that look like blood. We also take a sample from here.
In the laboratory we make sure that fibers from the old carpet from the trailer are stuck under Freddie’s fingernail, and the DNA code of the deceased is identical to the DNA code of the blood above the sink. Apparently, the shovel hit the coyote. Having compared the tire imprint of the trailer with the mark found at the construction site, we conclude that once this trailer did pass there, and the dried spot near the roof is the yolk of a red-breasted nuthatch egg. We remember the bird's nest, which Sarah forbade us to touch unless absolutely necessary. It seems that such a need has arisen. We return to the construction site, remove the nest, and at the same time ask Mr. Montana about the soap figures. In the lab, Greg will confirm that he found a red-breasted nuthatch feather in the nest. Let's go to Brass for a warrant and talk with the professor in more detail at the station. At first, the professor again denies everything, but then he still manages to extract a confession from him that two years ago he received this trailer from Adam Kilborn in exchange for a falsified report on the value of a piece of land.
Of course, it would be nice to chat with Mr. Kilborn, but he is still not at home. Well, let's look at Madame Lazora, who still speaks in riddles, avoiding direct answers, but it is she who will push Sarah to the conclusion that Dale Edison, who started the scam with soap sculptures, and Eddie Solaine are the same person, and the first the name is an anagram of the second. On the way back, we’ll ask Al if the Chinese figurine could have been the murder weapon. Having received an affirmative answer, we go to Brass for an arrest warrant for Kilborn. After interrogation in the laboratory, we compare the code of his DNA with the code of the blood found on the figurine. The suspect did not lie - the blood is his. We return to the interrogation room, ask the last question, listen to Kilborn, who fancies himself a hero, as well as Brass’s remark, with which the captain cools the “hero’s” enthusiasm.


Appzor No. 60.60th edition of the mobile digest. E live - broadcasts. A regular point-click adventure. Grissom will bring you up to date: the corpse of a homeless man has been found, but the corpse is very, very fascinating. Perfect World: Breath of Darkness. Let's go back to the set and ask David a few more questions. Folder icon located in the right corner of the screen. In Vegas bikes, we take the Komawa wire cutters from the rack on the right, and at the counter itself we pick up a lottery ticket and an envelope with bucks, right next to the lamp there are bills worthy of attention, on the counter you can and should read your mail on the computer. Indeed, not completely traditional - an abandoned psychiatric hospital. Items intended for collecting evidence. That's it, you can get down to business number two - death without registration. Codes and walkthroughs of games. Rise of the Tomb Raider. The “Esc” button calls up the “game options” menu. World of Warships: general course You can enable or disable game hints, of which there are four types. We give the glass to Greg and make sure that coffee was splashed onto the wall of the producer’s office from this glass. It is necessary to go to inspect the place where the corpse was found, and at the same time establish whether there was a sin, and whether it is also a crime scene. If we carefully examine the fragment of the alloy with a magnifying glass as on the spring, we will see the same trace. In the right corner we take another one from the table on wheels. We click on the crack, and you can pick up a fly larva with tweezers, no need to wince, there is a whole science - forensic entomology, the fragment of the floor moves away. The inventory consists of 4 sections: “tools”. Reddish against blue: th season. We will visit the victim and clarify the issue with free servicing of his bike, and later we will ask a few more questions about measles in his office. Greg will restore the fragments of the tape, let's look at them under a microscope, especially carefully - the 4th one. Having listened to what El thinks about this, as it might seem, we realize and ask him a few more questions that everything is not so simple. Under the light of an ultraviolet lamp, we read the inscription on the back of the chair, then we take a fingerprint from the handle, and a little lower, using microforce, we get an impression of the chair number. Albion Online: in the footsteps of Ultima. You can find out about each of them independently by going to this menu. Black Desert: slaves, carts, two blades. At the hospital, we’ll ask whether the stuntman repaired his own bike in Vegas bikes, but first we’ll look at the breaststroker for a search warrant, and later we’ll head to the designated workshop. Control is carried out using the mouse. To do this, simply hover over each of them. He won’t allow us to inspect the trailer, we’ll go to the breaststroke for a warrant and conduct a search anyway. We will also examine the opened abdominal cavity, making sure that the lady - Jane Doe was not an alcoholic, regardless of his lifestyle and the cause of death, that our John Doe is a generally accepted designation in the United States for an unidentified male corpse. The purpose of other available means can be found out in the game. The list of these places may increase as the episode progresses. Game announcements from July. Let's go to the laboratory to evaluate it. In the trailer on the right we will look at the mop, later we will take a piece of alloy from the dustpan, we will take a broken video cassette from the greenish trash can, and from the table on the left we will take a glass of coffee - latte.

“CSI: Dark Motives” - “dark motives”, “hidden motives”, translate it however you like, it won’t make the game any worse. Being in real life a professional lawyer and having an “excellent” in my diploma for the exam and coursework in criminology, at first I was slightly tense because of the developers’ deviation from the canons of science, but I stopped stressing quite quickly - I got carried away, like I hadn’t been interested in a computer game for a long time. I couldn’t find a walkthrough of “CSI: Dark Motives” in Russian on the Internet, so I decided to write my own.

You are offered the role of a trainee at CSI. The leadership is carried out by characters familiar from the film. If difficulties arise, you can contact the curator for help, but you should not abuse this: the final rating will be far from high. It's best not to use hints at all.

So, we started our internship, met Gil Grissom, learned brief information about potential colleagues, received our first assignment from him, and really hope that our ambitious plans to fit into the CSI team will soon become a reality. Our curator in this case will be Catherine Willows - a stylish blonde with the appearance of the Snow Queen and a tenacious gaze.

Grissom will report an accident on the show involving a stuntman, and we will have to find out whether the victim fell to his death due to unfortunate circumstances or was helped to a hospital bed.

You can adjust the difficulty level in the game, but at first it is better to play on the easiest one. I wrote the walkthrough for the licensed version of the game from Akella, all the titles, names, terms, etc. similar to this version were used.

So, case number one is “Woe to the foolish.”

We go to the set. Let's put aside the criminology textbook and act in the way that is most convenient in the game.

First, let’s interview David McLadden, who is patiently standing on the site, and find out from him some details of what happened, but he still won’t give permission to inspect his trailer. I didn’t really want to, let’s take a look around at the scene.

First, move the cursor over the platform shining with lights, click on it, then click on the track of the wheels. Katherine will comment on what she saw (every curator will do this, so I will not focus on this further). We return to the previous view and move the cursor to the left - another trace of the track. You can’t take a cast of the trail here (when you can do something with the evidence other than just admire it, your inventory will automatically appear on the toolbar). Even further to the left is a van, near which there is a puddle of a dark oily substance. Let's take a sample. To the left of the van is a broken motorcycle. We inspect it very carefully: closer to the steering wheel, we remove the sticker with tweezers, closely examine the carburetor, take the spring, above the spring we take a fingerprint, and just below the spring from a thin horizontal bridge (I’m not strong in technology!) we take a lubricant sample. We switch to the wheel (again to the left), we get the imprint of a motorcycle tire. There is a stain of some substance between the wheel and the carburetor, we need to take a sample from here too.

We've sorted out the vehicle, let's turn our attention to the barrels to the left of the motorcycle. There was clearly someone covering something here, it looked like their tracks. Let's go interrogate David. He does not deny his participation in covering his tracks. Well, a sincere confession eases the guilt, but lengthens the sentence.

There is nothing else to do on the set, so we switch to the hospital. We ask the victim a few questions, and then we go to the laboratory, where Greg Sanders helps us analyze the evidence. To do this, you just need to select the evidence on the appropriate panel and drag it onto Greg (sometimes his help is not enough, you need to independently examine this or that evidence more closely. In cases where the evidence needs detailed examination, I will definitely indicate this).

Greg will tell us what he thinks about our recovery from the scene, but we should take a closer look at the spring removed from the carburetor. Click on it to enlarge the image, select a magnifying glass in your inventory and point it at the broken edge. So, the spring clearly did not break itself, but with the help of some kind of tool. It is clear that somewhere there must be the designated tool, as well as a fragment or fragments of the spring. There’s no point in going to David’s trailer without a warrant, so “we’ll look” (c). I would also like to know that...

It's time to visit Captain Brass. We get from him the addresses of Motorcycles of Vegas (information from the label on the motorcycle) and the Draffler Promotions office. Two new locations have been opened.

Let's visit Motorcycles of Vegas first. Let's talk to the owner behind the counter - Leslie Handleman. She will allow you to inspect the workshop. There's a fingerprint on the glass counter under the cash register, and there's a motorcycle print on the street outside the garage. We return to the laboratory, where we study the evidence, comparing the track of the broken bike and the track near the garage - they match, and the print on the counter belongs to Corey Muzotti, the show's producer. It's time to visit him.

In the office we will talk with the producer (everyone, as agreed, is going to refuse, as they say), we will get permission to inspect the office, in which we will take a fingerprint from the door handle, and near the cooler you can take a sample from a dark spot on the wall. Let's go to the laboratory.

We find out that the stain was left from a latte coffee, and the prints on the counter and the engine match, but we cannot yet establish their identity.

Let's go back to the set and ask David a few more questions. He won’t allow us to inspect the trailer, we’ll go to Brass for a warrant and conduct a search anyway.

In the trailer on the right, we'll look at the mop, then we'll take a piece of metal from the dustpan, we'll take a broken video cassette from the green trash can, and a latte glass from the table on the left. Let's take the wire cutters from the pulled out desk drawer.

In the laboratory, we’ll take a closer look at the glass and take a fingerprint from it. Let's carefully examine the piece of metal with a magnifying glass and see the same mark as on the spring. Let's combine the piece with the whole one, that is, with the broken spring, and once again inspect the place of alignment through a magnifying glass (if this is not done, the investigation will stall). We'll give the spring to Greg, then we'll offer him the wire cutters, but with them everything is fine - we need to continue looking for the tool. Greg will restore the fragments of the tape, let's look at them under a microscope, especially closely - the fourth of them. We compare the print from the glass with prints from the office door and the bike engine. We give the glass to Greg and make sure that coffee was splashed onto the wall of the producer's office from this glass.

Now you can get a search warrant from Brass to search the producer's office. We return to the office, confront Corey Muzotti with this fact, ask him a couple more questions, then take the document from the table and the encrypted message from the computer. In the laboratory, with the help of Greg, we decipher the letter - it talks about Komawa wire cutters.

At the hospital, we’ll ask whether the stuntman repaired his bike at Motorcycles of Vegas, and then we’ll head to the designated workshop, but first we’ll look at Brass for a search warrant.

In “Motorcycles of Vegas” we take the Komawa wire cutters from the shelf on the right, there are interesting bills right next to the lamp, on the counter you can and should read your mail on your computer, and in the counter itself you can pick up a lottery ticket and an envelope with bucks. Not a bad catch. Let's go to the laboratory to evaluate it.

We will take a fingerprint from the top handle of the wire cutters; there is also a fingerprint on the envelope below. We give the evidence to Greg and find out that we have finally found the crime weapon. Studying the found prints, we understand that the ubiquitous producer left the fingers on the envelope, but we cannot yet identify the mark from the wire cutters.

We'll visit the victim and clarify the issue of free service for his motorcycle, and then we'll ask a few more questions to Corey in his office. Now you can get a warrant from Brass for the arrest of Leslie Handleman.

We interrogate her, the result of the interrogation will allow us to obtain an arrest warrant for Corey Muzotti. After his interrogation, we return to Grissom and answer the control questions with a sense of accomplishment.

That's it, you can get down to business number two - "Death without registration." This investigation seemed to me the most interesting - perhaps also because it was led by Warrick Brown, an African-American with unusual green eyes, my favorite character in the series.

Grissom will bring you up to date: the corpse of a homeless man has been discovered, but the corpse is very, very interesting. You can find out what is so remarkable about it from a pathologist (in the United States they are really pathologists, not forensic experts), to whom we are heading. Let's meet Al, in the first case we didn't have this opportunity because the victim didn't die. But now we can see not only an inanimate body, but also an unknown body. Having examined it more closely, we learn some really interesting details: on the little finger of the left hand there is a mark from a ring, on the right side of the jeans you can take a sample from a stain (the doc will unofficially report that this is ordinary vomit). We will also examine the opened abdominal cavity, making sure that our John Doe (a generally accepted designation in the United States for an unidentified male corpse, a female Jane Doe) was not an alcoholic, despite his lifestyle and cause of death. There is a bruise on the victim's left shoulder and an old scar on his chest. After listening to what Al thinks about this, we ask him a few more questions, we understand that everything is not as simple as it might seem. There is nothing else to do in the morgue, so let's go to Brass and ask where the body was found.

Indeed, not quite usual - an abandoned psychiatric hospital. We must go and inspect the place where the corpse was found, and at the same time establish whether it is also a crime scene, if there was a crime.

In the left corner (behind Warrick) we select a bottle fragment. In the right corner we take another one from the table on wheels. Near the right wall, from a mattress on the floor, we take a sample of a rather large stain with the smell of alcohol, and a little further on the same wall near the graffiti - a sample of paint drips.

In front of Warrick we see stains of a substance similar to blood, we examine them and notice that the floor here is cracked. We click on the crack, a piece of the floor moves away, and you can pick up a fly larva with tweezers (no need to wince, there is a whole science - forensic entomology). Right along the corridor there is a footprint of a shoe, we take its print, a little further there is another footprint in the dust that may be useful to us, and in a small room there is a wheelchair parked. Under the light of an ultraviolet lamp, we read the inscription on the back of the chair, then we take a fingerprint from the handle, and a little lower, using microforce, we get an impression of the chair number. That’s it, there’s nothing more to look for here, let’s go study the collected evidence.

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