Game of sea battle on a checkered sheet. How to play sea battle correctly on a checkered piece of paper. Bulls and cows

Sea battle is a simple and exciting board game that does not require special knowledge or special equipment. To play together with a friend or family member, just take two checkered pieces of paper and two pencils. The game not only allows you to have fun, but also promotes the development of intuition and strategic thinking. How to play sea ​​battle at home?

Rules of the game

The essence of the sea battle game is that two people take turns blindly calling out the coordinates on the enemy’s map (on a piece of paper in a box). The named point should destroy the ship or catch part of it. The sooner a player sinks the opponent's fleet, the faster he will win.

Playing field

It is a checkered sheet on which a square measuring 10 x 10 cells is drawn. Each side of the figure has its own coordinates. The vertical side is numbered from top to bottom (from 1 to 10). Horizontal from left to right is indicated by the letters of the Russian alphabet (from “A” to “K”, skipping “Yo” and “Y”). Ships are placed in the drawn square.

Sometimes the words “Republic” or “Snow Maiden” are used instead of letters.

The opponent's field is drawn on paper next to your field. It must have identical coordinates and dimensions. The plane remains free and is used to mark your shots.

Number and location of ships in the sea battle game

Submarines consist of several tubes or decks. The playing field should contain:

  • 1 four-deck battleship – 4 cells;
  • 2 three-deck cruisers - 3 cells each;
  • 3 double-deck destroyers - 2 cells each;
  • 4 single-deck ships - 1 cell each.

Vessels should be arranged according to certain rules. They cannot touch each other with corners or sides. There must be at least one empty cell between them. It is equally important that they are located only horizontally and vertically.

There are options for sea battles with a different arrangement of ships - the letter “G”, zigzags or squares. Their structure and quantity may be different. For example, 2–3 four-deck and 1 five-deck (aircraft carrier). Using more ships will require a different field size (15 × 15).

Conditions and order of moves

To choose who will go first, players cast lots. When making a shot, you name the coordinates (letter and number). For example, B8. The opponent looks at the playing field with his submarines and answers:

  • past;
  • injured;
  • killed.

In the first case, he makes it clear that you are in an empty cell. The turn goes to the opponent.

The second option means that you are in a multi-deck ship (consisting of 2, 3 or 4 cells). Mark this place on your map. You have the right to the next shot. To finish off someone else's ship, use nearby coordinates. For example: B7, B9, A8 or B8. You can temporarily leave the wounded ship alone and look for another. The move lasts until you miss.

The third option indicates that the enemy submarine has been destroyed. If this happened with a single shot, then it was single-deck (occupied one cell). If the ship is killed on the second turn, then it was double-decker, etc. After the ship is destroyed, you can walk until you hear the answer “past.”

Strategies

Well-planned tactics will help you win the game of sea battle. A winning strategy offers:

  • Disguise yourself carefully. Your companion should not see your playing field on the checkered piece of paper.
  • Take into account the method of play and the skill of the opponent. For example, if this is a novice player, then you should not place your fleet in the corners of the field. Beginners start with them. With an experienced competitor, it is better to break the pattern and hide two or three ships in such a place.
  • Think about the placement of your ships. Single-cell vessels can be placed scattered, far from each other. Large – compactly in one place. Your partner will quickly find large objects. However, he will spend much more time searching for small submarines. This will give you a chance to get even.
  • Mark your shots. Place crosses in the right empty square. This way you won't call these coordinates a second time. Record both hits and misses. This will avoid conflicts in case of any errors.
  • Cross out the cells around the destroyed enemy ship. The rules prohibit building ships in them. This will save you time.
  • Shoot while moving diagonally. This increases the chances of hitting large submarines. In search of a battleship, you can go through three cells to the fourth.

What not to do

If the rules are not followed, the sea battle game may end early. The following are considered unacceptable violations:

  • Missing a move due to inattention.
  • Incorrectly drawn field: incorrect coordinate system or dimensions of the sides of the square.
  • The number of vessels exceeds the required number.
  • One of the players spied the placement of another's submarines.
  • Hits are hidden.
  • During the game, the opponent places the last single-deck ship in the last free cell. To avoid deception, draw the ships and the field on a piece of paper in one color, and mark the shots with a different pencil or pen.

Sea battle is quite an exciting game. It is familiar to many adults and children. Its rules are simple, anyone can remember them. You can play almost anywhere. All you need for this is a checkered piece of paper and a pen.

Sea battle games

Water battles online

Do you like military strategies and spectacular battles?! We have collected the largest collection of these simulators. Put the paper and pen aside. If you are a fan of retro, then join the flash battle on a lined notebook sheet in 2D. If you prefer bright special effects, place your ships on a 3D field. At the same time, you can choose the shells for your flotilla. Be careful, because each torpedo is issued in strictly limited quantities!

Flash games "Battleship" are perfectly drawn and musically designed. On your field you can place both simple squares and medieval frigates or modern combat destroyers. Pleasant impressions from the simulator will be complemented by realistic sounds of volleys. In moments of brief calm, you will also hear the cry of seagulls and the sound of waves.

Winning strategy

Playing naval battle against a computer is very difficult. In moments of failure, it may seem to you that he initially knows about the location of all your ships and is simply stretching out time. But that's not true. The virtual enemy conducts targeted shooting at free sectors, guided by certain tactics. It's worth learning!

Free online Battleship games have an element of chance. But with skillful placement of ships and the right return fire, it can be reduced to a minimum. Another obvious principle that few people think about is that the fewer untested sectors, the higher the likelihood of hitting the target. This is where the strategy begins, based on several rules:
. Do not shoot at cells that surround an already disabled aircraft carrier;
. If you “wounded” an enemy ship, then do not leave it “for later”. Finish it right away. This way you will quickly find out the number of remaining cells;
. The first to be disabled are the battleships, which occupy 4 sectors. By destroying them, you can eliminate 14 cells at once.

As you can see, you need to be thoughtful in playing free sea battles online! And it doesn’t matter who exactly you are in confrontation with – a computer or a person.

In those distant times, when there were no iPhones or iPads, and mobile phones were a curiosity, we still found something to do with ourselves. Especially in class. Well, who, having moved away from the teacher, did not play sea battle or at least tic-tac-toe with the neighbor on the desk?

Let's remember together how we managed to play incredibly exciting games without using technology, but using only a notebook sheet.


It is difficult to find those who have not played this simple game. We draw a three by three field and try to line up our figures. Happened? Well done, you won!

There was also a more complex modification of the game. Such a field was drawn and on it it was necessary to place not three, but five figures in a row

Raise your hands who's never played? Now leave the class! It looks like there are no candidates for exit. It’s even funny to tell the rules of naval combat - without exaggeration, everyone played it.
We draw two 10x10 square fields, place ships on one of them, and keep the second one for notes - on it we will draw a plan for the location of the enemy ships. The ships should not touch each other, and there should be only 10 of them. Four with one cell, three with two cells, two with three cells and one with four cells. Now - into battle. We name any point on the enemy’s field, and from there we dance – we figure out where he has what. And so on until the bitter end.

A game that significantly increased our lexicon. The enemy guesses a word, and you must, by guessing one letter at a time, finally solve it. Each misspelled letter adds a board to the gallows. The number of elements of the gallows is agreed upon in advance.

They are Cities. Let's play land grab, no less! The point of the game is for players to place dots one by one. The winner is the one whose points formed a circle, and at the same time were located at a cell distance from one another. True, usually the game does not end there - the defeated opponent demands revenge, so you can play until the space on the sheet runs out.

Another linguistic game. We draw a field, choose a larger word and enthusiastically add letters to it, forming new words. We create words in any direction except diagonal. The same letter cannot be repeated, that's the problem. So think about it, gentlemen, and the game will end when the entire field is filled with letters!

A dangerous game, because according to the rules you had to talk. But what can you do to while away a boring lesson!
We draw a sign, guess a four-digit number, and enter it in the first column. In the next ones we will guess the enemy's number. We say any number at random. If you didn’t guess right, we write it down. If you guessed right, we mark, for example, “two guessed, one is right.”
Based on the marks, we continue the game. The first one to guess the opponent's number wins.

That's where there is room for imagination! One player draws a squiggle, the second player adds whatever his imagination suggests to it.
Like this, for example.

Everything is simple here. We draw an arbitrary number of points, and then alternately connect them with straight lines so as to form a maximum of triangles. Be careful! The enemy is also not asleep. The one with the most triangles wins.

Let's draw a labyrinth track with mandatory zones:
1. Start
2. Paths
3. Penalty area with three (or more - at your discretion) compartments
4. Finish.
We increase speed by 1 cell per turn. And this is where you need to calculate in such a way as to get to the finish line first, but also fit into the turns along the way. In case of an accident, the game rolls back diagonally one square.

To play the game, we draw a table, select an arbitrary letter and begin racing to write words starting with the desired letter. The game ends when one of the players collects all 10. After that, we count the points. You can play several rounds.

How to have fun passing the time during recess? By playing board games, of course! Moreover, all you need from the props is a pen, a piece of checkered paper and at least one friend. So let's get started...

GALLOWS

Two people are playing. One thinks of a word and puts as many dashes as there are letters in the word. You can write the first and last letter of a word. The second player guesses one letter at a time. Correct letters fit in place of the dashes. If the letter is named incorrectly, a vertical line is drawn. If the second letter is not guessed, a horizontal one is added to the vertical one - the result is a gallows. Then the rope, head, hands are drawn... You need to guess the word in 8 attempts, otherwise you lose.

Here, as an example, the word "abbreviation" is given. You can specify a word category, for example, animals.

In order not to get confused and not to name the wrong letter again, you can cross them out from the alphabet, or write down those already named.

RHOMBUS

This is a type of "tic-tac-toe". Two people are playing. A rhombus is drawn as shown in the figure (the size can be changed). Players take turns tracing one side of the square. The task of each player is to circle the last fourth side and place his own cross or zero inside the cell.

You need to carefully make your move so that the enemy does not have the opportunity to close the cell. When all the cells are filled, the number of crosses and zeroes is counted. Whoever has more is the winner.

DIAGONAL

You can play together, but it’s more interesting when there are many players. Each player draws squares in a notebook, as shown in the figure below, with sides of 7, 6, 5, 4 and 3 cells.

Then, someone guesses a letter. This letter is written diagonally into all squares and the game begins.

The players' goal is to come up with and write words containing this letter (singular nouns).

The one who completes all the words the fastest wins. If there are many players, then the winner is selected as follows: the players read their words out loud. For each original word there are 2 points, if the words are repeated, then only 1 point is added to those players. The one with the most points wins.

WORDS

A game for two or more people. Each player draws a sign in their notebook as shown below. You can change the categories and come up with your own, but that’s how we played. One player says the letter A out loud and begins to mentally recite the alphabet. When the second player says “stop,” the first player calls out the letter he stopped on. Players must write words in the table for this letter (if they cannot think of a word, they put a dash). Whoever did this first stops the game.

Then the players count their points: for each original (not the same as others) word, add 2 points; for a repeated word - 1 point; for a dash - 0 points. The game continues with a new letter. Then all the points are added up and a winner is chosen. The game is dynamic and very interesting.

SEA BATTLE

Two people are playing. Two squares with a side of 10 cells are drawn. You need to sign the letters of the alphabet on top, and numbers from 1 to 10 on the left. The left field will be yours, and the right field will be the enemy’s. Now we draw the ships so that they do not touch (and so that the enemy does not see their location). The number and size of ships is shown in the figure below.

When everything is ready, start shooting one by one. One player names a cell (for example, d2) where he expects to find the enemy ship. If it is empty, the second player says “pass” and the turn goes to him. And if the first player hits the ship, the second player says “wounded” or “killed” (if all the cells of the ship are crossed out). If a player hits a ship, he gets the right to an extra turn.

BALDA

You can play with two, three, four... Draw a square. The number of squares on the side must be odd (5, 7 or 9, no longer required). Sign the names of the players, come up with and write a word (singular noun) in the center of the square.

Now players take turns coming up with a new word, adding only one letter and using existing letters. The invented word is written under the player's name and the number of letters is indicated.

The players' task is to come up with a word as long as possible. The one with the most points for all words wins.

These are the best board games that will help pass the time during school breaks, on a long journey, on dull winter evenings, not only for children, but also for adults. In addition, this is an excellent simulator that develops thinking, attentiveness and logic.

The Best Board Games on Paper

How to have fun passing the time during recess? By playing board games, of course! Moreover, all you need from the props is a pen, a piece of checkered paper and at least one friend. So let's get started.

GALLOWS

Two people are playing. One thinks of a word and puts as many dashes as there are letters in the word. You can write the first and last letter of a word. The second player guesses one letter at a time. The correct letters fit in place of the dashes. If the letter is named incorrectly, a vertical line is drawn. If the second letter is not guessed, a horizontal one is added to the vertical one - the result is a gallows. Then the rope, head, hands are drawn... You need to guess the word in 8 attempts, otherwise you lose.

Here, as an example, the word "abbreviation" is given. You can specify a word category, for example, animals.

In order not to get confused and not to name the wrong letter again, you can cross them out from the alphabet, or write down those already named.

RHOMBUS

This is a type of "tic-tac-toe". Two people are playing. A rhombus is drawn as shown in the figure (the size can be changed). Players take turns tracing one side of the square. The task of each player is to circle the last fourth side and place his own cross or zero inside the cell.

You need to carefully make your move so that the enemy does not have the opportunity to close the cell. When all the cells are filled, the number of crosses and zeroes is counted. Whoever has more is the winner.

DIAGONAL

You can play together, but it’s more interesting when there are many players. Each player draws squares in a notebook, as shown in the figure below, with sides of 7, 6, 5, 4 and 3 cells.

Then, someone guesses a letter. This letter is written diagonally into all squares and the game begins.

The players' goal is to come up with and write words containing this letter (singular nouns).

The one who completes all the words the fastest wins. If there are many players, then the winner is selected as follows: the players read their words out loud. For each original word there are 2 points, if the words are repeated, then only 1 point is added to those players. The one with the most points wins.

WORDS

A game for two or more people. Each player draws a sign in their notebook as shown below. You can change the categories and come up with your own, but that’s how we played. One player says the letter A out loud and begins to mentally recite the alphabet. When the second player says “stop,” the first player calls out the letter he stopped on. Players must write words in the table for this letter (if they cannot think of a word, they put a dash). Whoever did this first stops the game.

Then the players count their points: for each original (not the same as others) word, add 2 points; for a repeated word - 1 point; for a dash - 0 points. The game continues with a new letter. Then all the points are added up and a winner is chosen. The game is dynamic and very interesting.

SEA BATTLE

Two people are playing. Two squares with a side of 10 cells are drawn. You need to sign the letters of the alphabet on top, and numbers from 1 to 10 on the left. The left field will be yours, and the right field will be the enemy’s. Now we draw the ships so that they do not touch (and so that the enemy does not see their location). The number and size of ships is shown in the figure below.

When everything is ready, start shooting one by one. One player names a cell (for example, d2) where he expects to find the enemy ship. If it is empty, the second player says “pass” and the turn goes to him. And if the first player hits the ship, the second player says “wounded” or “killed” (if all the cells of the ship are crossed out). If a player hits a ship, he gets the right to an extra turn.

BALDA

You can play with two, three, four. Draw a square. The number of squares on the side must be odd (5, 7 or 9, no longer required). Sign the names of the players, come up with and write a word (singular noun) in the center of the square.

Now players take turns coming up with a new word, adding only one letter and using existing letters. The invented word is written under the player's name and the number of letters is indicated.

The players' task is to come up with a word as long as possible. The one with the most points for all words wins.

These are the best board games that will help pass the time during school breaks, on a long journey, on dull winter evenings, not only for children, but also for adults. In addition, this is an excellent simulator that develops thinking, attentiveness and logic.

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