Hero Power is a key element of the Grand Tournament expansion. Hero Power is a key element of the Grand Tournament expansion. New ability: “Invocation”

18/11/2016

A legendary card for the most unpopular class of 2016. Will she be able to strengthen the Priest?

Raza the Captive

Battlecry: If you don't have identical cards in your deck, your Hero Power costs (0) for the rest of the match. mana.

Actually, a review of the map from Amaz (subtitles in Russian):

It is clear that Amaz (or any other streamer) will not say something like “oh well, that’s nonsense” in the official video. He honestly tried to talk about all the possible combinations and stated several times that this card was very good. Should we believe him? Yes. Except that with the help of double [Darkness Form], the hero power of the Priest will become stronger than that of the Hunter. Well, no deck with Raza will have two copies of any card. When [Reno Jackson] appeared, many players took several copies of the strongest cards into their deck, but it quickly became clear that a second copy of even the strongest card was not worth risking the effect of [Reno Jackson]. Well, the combo with the Dragon of Colddara, which Amaz spoke about, looks absolutely incredible, there was a feeling that the video just needed to be stretched out somehow. I’ll try to complement Amaz.

Yesterday I wrote in an article that the strength of this card lies in its new possibilities. The same goes for Raza, he makes some unplayable cards much stronger. It’s hard for me to even imagine what the appearance of this card in the meta will entail. The combination that excites my mind the most is [Paletress Confessor]. Now you can simply play it according to the mana curve and immediately benefit from it. However, Legendary cards have dropped quite a lot in recent expansions, most of them are unplayable, so you will need to carefully calculate the probabilities and make a decision.

In fact, Raza is why at the beginning of every review you need to write something like “newly announced cards may greatly change the reviewer's opinion.” received 23% from me, but now that the developers' idea has become clearer, of course, I would rate it higher. I'm still not sure that Beardo will play, but he fits well with the logic of a potential Razor Priest.

The biggest problem is whether the Reaper will be competitive. Not at all sure. The problems of the deck lie on the surface - situational draw, non-universal removal and a weak early game. None of these problems have been resolved at this time. If the Dragon Priest's early game is visible thanks to the cheap dragon synergy, then the Dragon Priest cannot take dragons; the chance of finding them in a deck consisting of 30 different cards will be minimal. It will be a shame if the Reaper fails. Kazakus looks great, I wish all 3 classes could use it.

While the meta waits to be shaken up by a new expansion, Blizzard and some active members of the community like Trolden are revealing new cards that will find a place in your decks.

Paladin Regent (regular card, 3\3 minion for 3 mana, inspiration: summons two 1\1 paladin recruits to the battlefield)


O.P.: Until recently, I thought this map was a fake (because of the art, although there are more explicit pieces of art like the Keeper of Secrets), but its reality was confirmed by the developers. I don’t think it’s particularly cool, but it would work well for a paladin with two quartermasters.

Garrison Commander (epic card, 2/3 minion for 2 mana, aura: you can use hero power twice during the turn)


O.P.: This is where it gets more interesting. A common card with defensive stats, which is slightly weaker than a 6/6 mage dragon, but gives scope for combinations with hero power. Nothing special, but that's it for now.

Poisoned Blade (Epic card, robber weapon 1/3, effect: hero power does not replace the weapon, but adds +1 to attack)


O.P.: Quite meh. I don't see it in any workable deck at the moment, but time will tell.

Royal Protector (rare card, weapon of war, 3\2 for 3 mana, battle cry: increases durability by +1 for each minion with a taunt you control)

O.P.: A kind of replacement for the fire axe, designed for the duration of games/early taunts. Most likely, we will carry one fire ax and one defender.

Holy Warrior (regular card, 3\5 creature for 4 mana, effect: increases your attack by +2 when someone is healed)

O.P.: An excellent fourth drop for a priest with turn 6 potential (put her on the table, heal yourself at +2, she becomes 5\5). In addition, it is possible to combine it with healing, like Varov's berserker, and one-shot the enemy. In my opinion, this is a great midrange drop.

Wilfred Nepopums (legendary card, 4/4 warlock minion for 6 mana, aura: each card drawn using a hero power costs 0 mana)

O.P.:"4\4 for 6 mana? Is this a class auctioneer?" Yes, the stats are not great, but the handlock has a lot of heavy drops. And free Malganis\Jaraxxus is awesome!

Kraken of the North Sea (regular card, 9\7 creature for 9 mana, battle cry: deals 4 damage) - today's winner in the vote for new cards

O.P.: Heavy "fire elemental" for everyone, dying from BHH. Not so hot, what a card, I don’t see it either in the arena or in constructed.

Updated: A video was literally just released with an analysis of the new maps from Noxious.

You can follow the news of the addition on the website:

Things are heating up in the skies above Dragonblight as the League of E.V.I.L. seeks to resurrect the progenitor of dragons, Galakrond, and harness his immense power to wreak havoc and destruction to further their sinister plans. In response to the threat, the League of Explorers turned to powerful allies for help - the same dragon aspects that managed to defeat Galakrond in the past. To achieve superiority in the skies, the forces of good and evil are ready to use new tactics...

Read our review to learn about what's new in Descent of Dragons, including major changes coming to Battlegrounds, and how to get Priest Hero Tyrande and a card back for free with the new in-game store. !

The Descent of Dragons expansion will be released on December 10th

Galakrond

5 new legendary Galakrond hero cards have been added to the game, allowing you to transform into Galakrond - 1 for each of the League of EVIL hero classes: rogue, warrior, warlock, shaman and priest. During the game, you can strengthen Galakrond three times, doubling his strength each time battle cry. Additionally, after the last upgrade, Galakrond takes on his true form and gains a 5/2 weapon!

New ability: Proclamation

The invocation mechanic plays a key role in unlocking Galakrond's true potential. When you play a card with the Evocation modifier, you will receive a special bonus based on your class, wherever the Galakrond card is currently located. After two invocations, he takes on the appearance of "Galakrond the Apocalyptic". If you then call on him twice more, he will take on his most powerful form - "Galakrond, Bane of Azeroth."

Side tasks

While the forces of EVIL call upon Galakrond, the champions of good can complete side objectives to gain an advantage. Unlike Legendary Quests, which typically require you to build your deck in a specific way, Side Quests are easier to complete and have rewards that will benefit a variety of playstyles. Another key difference between side objectives and legendary ones is that you can add two copies of them to decks.

Legendary dragons

Aspects of dragons will manifest themselves in the game in an unprecedented way! You will also meet powerful new proto-dragons and Wagglepaw's candle creation - "Waxfeather"! A total of 10 new legendary dragons will enter the battle - one for each class, as well as one neutral card, Queen Alexstrasza. Each class dragon will also have its own unique breath - these cards are greatly enhanced if you have a dragon in your hand. So remember to keep your friends close and your dragons even closer!

Kronx Dragonhoof

Kronx Dragonhoof, Galakrond's Herald, can give you a serious advantage whether Galakrond is on the battlefield or in the deck. Use Kronx to bring a fully empowered Galakrond onto the playing field. And if you've already switched to Galakrond, Kronx lets you turn the tide of the duel with one of four Devastation options!

Bonuses for entering the game

Spread your wings and fly into battle like a real dragon! Log into Hearthstone within 90 days of the release of Descent of Dragons and receive 3 Descent of Dragons card packs and 2 copies of Shield of Galakrond to immediately begin calling upon the Progenitor. Additionally, when you open the packs, you will immediately receive all 5 Galakrond Legendary Hero Cards. Now you're ready for dragon battles, it's time to take on the new Legendary questline to earn gold and even more card packs!

Pre-order

Pre-order Descent of Dragons before December 9th and hit the battlefield in style with the following bonuses!

  • Standard package: Contains 60 Descent of Dragons card packs, a Shattering card back, and a random golden Legendary card from the Descent of Dragons expansion pack.

  • Megapack: Contains 100 Descent of Dragons card packs, the new Warrior Hero Deathwing, the Shatter card back, and a random gold Legendary card from Descent of Dragons.

Coming soon: Galakrond's Awakening

The final battle of the Year of the Dragon story adventure series - "Galakrond's Awakening" - will begin in the game in January next year! We don’t want to reveal plot details ahead of time, but we hope that you are ready to fight EVIL (or good) and get 35 new cards! We will publish details about the adventure “Galakrond's Awakening” soon.

Hearthstone Battlegrounds Changes

New heroes

  • Edwin van Cleef
    • Blade sharpening
      • Costs 1. The chosen creature gets +1/+1 for each creature acquired this turn.
  • Sylvanas Windrunner
    • Blessing of the Banshee
      • Costs 0. Destroys your creature. Creatures on either side of it get +1/+1.
  • Supervillain Rafaam
    • I need it!
      • Costs 1. In your next battle, you will add a base version of the first creature you killed to your hand. (Note: This is a copy of the creature that has not been buffed and is not gold.)
Seized heroes
  • Pirate Eye
  • Bartender
  • Pyramidon
  • Professor Putricide
  • Prince Gallywix
Returning Heroes
  • Millificent Manastorm
  • Lich Baz'hial
New creatures:

*Above are the parameters and text of the gold versions of these cards.

  • King Bagurgle
    • 6 attacks, 3 health.
    • Battlecry and Deathrattle: Give your other Murlocs +2/+2
  • Floating Guardian
    • 4 attacks, 4 health.
    • Gain +2/+2 when your hero takes damage on your turn.
Balance changes
  • Minions
    • Knight of the Fangs of Light
      • At the end of your turn, your Gear, Murloc, Demon, and Beast get +2/+2. → At the end of your turn, your Gear, Murloc, Demon, and Beast get +2/ +1 .
  • Heroes
    • Millificent Manastorm
      • Ingenuity
        • All mechanisms in Bob's Tavern receive +1/+1. → All machines in Bob's Tavern receive +1 attack.
    • Patchwork
      • Patches
        • Starts the game with 60 units. health. → Starts the game with 50 units health.
    • A. F. Ka
      • Procrastination
        • You miss the first 2 turns. You begin the battle with two level 3 and 4 tavern creatures. → You start with two creatures from taverns level 3.
    • Rat King
      • King of beasts
        • When you recruit a beast, that beast gets +1/+2. The type of creature changes every turn. → When you hire a beast, it gets +1/ +1 . The type of creature changes every turn.
    • Lich Baz'hial
      • Bad character
        • You receive a coin and 3 units. damage → You receive a coin and 2 units damage.
    • Great Akhalaimahalai
      • Prestidigitation
        • Now “Ice Block” will drop out over and over again less often.
        • Hand of Deliverance has been removed from the list of possible secrets.
Advanced statistics version 1

The Advanced Statistics feature can now be used by players who own 10 or more sets of Descent of Dragons cards. The statistics will take into account data from past games in which the player has taken part since November 5th. The detailed statistics menu can be accessed by pressing the "Advanced" button on the Battlegrounds mode screen. In future updates we plan to expand the range of functions and introduce new statistics options!

A note on performance

With the latest update, players using low-performance devices may experience a decrease in game performance. We will continue to improve performance and optimize Hearthstone's Battlegrounds experience. Details about this will appear soon!

Gaming Features and Events

New in-game store

We've redesigned the Hearthstone in-game store to make it easier to navigate and improve usability. The changes will take effect in all regions on December 9-10. The store will feature packs, card sets, additional heroes and more! In addition, you will be able to purchase adventures and card sets for the Wild format (Wild format card sets can also be purchased for gold).

Get Hero Priest Tyrande Whisperwind and a card back as a gift!

On December 10, we will return one of your favorite heroes to the game - Tyrande! Head to the in-game store to get Priest Hero Tyrande Whisperwind and a free card back!

Hunter Hero Sylvanas Windrunner and Card Back

Also, starting December 10, for a limited period of time, you will be able to purchase the hero hunter Sylvanas Windrunner and a card back in the store for only 599 rubles.

Heroes leaving the store

On December 10, we will remove the current set of heroes from the store - perhaps they will return later, but in the meantime, don’t miss the opportunity to purchase Magni, Medivh and Alleria at discounts!

Celebration of Winter Veil

On December 11th, the tavern will be filled with winter fun as we look forward to decorations for the playing field and the return of festive replicas! So grab your festive... axe, get ready for some fierce action in the Dalaran Dressed Up Brawl, and get a special card back!

Looking for the perfect gift for your Hearthstone playing friend? Take part in the celebrations with “Package of Wonders of the Winter Veil”, which can be purchased from December 19 to January 6 for only 1,349 rubles. The kit includes:

  • New hero Mother Hazel and card back
  • 30 card packs - 6 each from Saviors of Uldum, Rise of Shadows, The Boomsday Project, Witchwood and Rastakhan's Rumble expansions

  • The list of map sets for playing in the arena has changed and now includes the following sets:
    • Basic set
    • Classic set

Improvements and fixes

  • Echo
    • Copies of cards with the Echo modifier can no longer cost less than 1 mana. The following cards will be available for disenchantment at full price until December 19th:
      • “KLNK-KL4K” (regular version only),
      • "Glinda Crowskin" (regular and gold),
      • “Ring the Bell” (regular and gold).

Now we will look at the first of 130 cards that will be introduced in the new update. The trick of the new update is to focus on the hero’s ability, extracting maximum benefit from its use and adding a new mechanic “Inspiration”. Again, if we saw a more aggressive meta during Blackrock Mountain, then thanks to the new “Grand Tournament” mechanics, I can assume that a large number of control decks will play in the meta.

1. Lowly squire. Inspiration: Gain +1 to attack.

On July 22nd I played against Amaz at an event dedicated to the release of a new addition. And he played two Humble Squires on the first turn and a Hero Power on the second. And to be honest, it didn't look particularly impressive. It will be even worse if you get this card in the late game. I don’t think this card will work in ranked mode or even more so in the arena, because on its own it doesn’t have particularly impressive stats, and also forces you to play slower by using the hero’s ability.

2. Garrison commander/Garrison commander. You can use a hero's ability twice per turn.
It’s worth noting right away that this card has good characteristics for a 2-mana creature. In addition, you get a nice bonus: use the hero's ability twice per turn. I think this card will do well in control decks, because... It is unlikely that you can put enormous pressure on your opponent (which is clearly the goal of aggro decks) by using a hero's ability 2 times per turn. It is worth noting that in the arena she will feel no worse, all due to the same characteristics.

3. Silver Hand Rgent/Recruit Leader. Inspire: Summons 1/1 recruit to the battlefield.
Another good card with the new “Inspiration” mechanic. It has stats of 3/3 for 3 mana, which is pretty good considering the bonus it gives. In most cases, you will play it on turn 5 with a hero ability. The card will play well in decks based on board control. I'm sure this card will work in Paladin due to the Quartermaster, but it's still too slow for aggro or midrange decks.

4. Maide of the lake/Maiden of the Lake. Your Hero Power costs 1 mana.
Undoubtedly the key card of this expansion, with high hopes for the new mechanic: Inspiration. This card also has more health for a 4-drop, which allows it to live on the board longer, in addition, it gives a good bonus for the same control decks, which, by the way, love creatures with a large supply of health.

5. Kodorider/Kodo Rider. Inspire: Summons a 3/5 Battle Kodo.
Bad card for the 6th move. On move 8 it will look much better, but still very slow. Its advantage is that we get a lot of benefits when using the hero’s ability. I don't think this card will play well in the arena, because... if she enters the battlefield on turns 6-8, she will certainly die, and with minimal losses to the enemy.

6. Frost giant/Frost giant. Costs one less mana for each use of a hero's ability from the start of the game.
Another rather slow card. At first glance, it seems like it would suit Handlock quite well. But Handlock mainly uses life tap on turns 2 and 3. On the 4th and 5th turns, he places a creature, for example, Twilight Dragon. On turn 6 he also uses it. And for a slow Handlock on turn seven, using an even slower punishment (like this one) will do little good. We'll likely see this card a lot on Control Warriors or Control Shamans, who often use the hero's ability. I think that after 4-5 uses of the hero's ability, this 5-6 mana card will look good in 8/8 control decks. In the arena, this card is also not a good choice. Because If you often use the hero’s ability in the arena, you are unlikely to survive 5-6 turns. But still, this card looks much better in the arena than Mountain Giant.

7. Skycap’n Kragg/Kragg Celestial. Jerk. Costs 1 less mana for each pirate you have on the board.
Legendary pirate card! Finally, the wait! Perhaps decks based on pirates will start to play in the “Grand Tournament”, but definitely not thanks to this card. This card looks good for 5 mana if you have 2 pirates on the battlefield. In this case, she is like Druid of the Claw in charge form with 4/4 stats. Still, a difference of 2 health is too little for the synergy between pirates and a legendary card. Well, for an arena or deck without pirates, this is just a HORRIBLE choice.

8. Justicar trueheart/Mariel Trueheart. Battlecry: Replaces the hero's normal ability with an improved one.
This is most likely one of the key legendary cards of this expansion. At first glance, this is a slow card with terrible stats. But now the benefit from using the hero’s ability has become even greater. I'm not talking about Warlocks and, to some extent, Hunters. their hero abilities change slightly. Therefore, we are unlikely to see this card in decks of these classes. Well, as for other classes, it looks very good. Here we can make an analogy with the Priest, and improving the hero’s abilities of the magician. The Priest's Shape of Darkness card allows him to deal 2 damage to any enemy. And this card costs 3 mana. In fact, the Mariel Pureheart card for 6 mana gives the same thing to a magician, in addition, you get a creature with characteristics for 4 mana. There is also a one-mana benefit here.

9.Nexus-champion Saraad/ Saraad, knight of the nexus. Inspire: You gain a random spell .
A very good card. Because when using the hero’s ability, you actually draw cards for 2 mana. 4/5 for 5 mana is fully compensated by this ability. It would also be a good choice in the arena.

10. Poison blade/Poisoned blade. Your Hero Power gives this weapon +1 Attack instead of replacing it.
This blade should give Rogues a reason to use the hero's ability and implement the Inspire mechanic. But, in fact, for 4 mana it gives very little. Most likely, this card will be a bad choice both in the arena and in constructed. For 3 or 2 mana, this weapon would look much better.

11. Lock and load/Ready. Add a random Hunter card to your hand each time you cast a spell.
A great card that can renew the Control Archetype because this card is very good in the late game. You can play this card with Auctioneer, such as Rate of Fire, Hunter's Mark, etc.

12. Ball of spiders / Ball of spiders. Summons 3 tenetniks to the battlefield.
On the one hand, this card is very bad if you take it as a 6-drop Hunter, i.e. Savannah's Tallmane could have been played instead of this card and would undoubtedly have been much more useful. On the other hand, for 6 mana we teach a 3/3 creature and 3 beast cards. I think this card would look much more appetizing if it cost 5 mana because... We don’t get 3 cards right away, but only with a death rattle. Overall, this is a good arena card.

13. Totem golem/Totem golem. Overload(1)
Very good map. She will always be welcome as a good second move, both in the arena and in ranked mode. For example, this card can trade daggers with Juggler and survive after that, thereby continuing to annoy the enemy. Most likely, it will find use both in control-heavy Shaman decks to restrain aggression, and in aggressive ones to create strong pressure on the enemy.

14. Tuskar Totemic/Tuskarr Shaman. Battlecry: Summon a random totem on the battlefield.
The map is definitely not bad. You can summon not only the standard 0/2 or 1/1 shaman totem, but also the above-mentioned Totem Golem or Mana Tide Totem. Some of it is very much down to luck, but even a 0/2 totem looks good because you're essentially getting 3/4 for 3 mana, which is comparable to Spider Tank, at worst. It is for this reason that this card will look good in the arena.

15. Draenei Totemcarver/Totem carver. Battlecry: Gain +1/+1 for each Tote you have on the battlefield.
A good card, considering that thanks to the new mechanics, you will often use totems. Most likely it will appear on the battlefield with stats of 5/5 or 6/6, which is pretty good for 4 mana. Also a good map for the arena.

16. Thunder Bluff Valiant/Knight of Thunder Bluff. Inspire: Your totems gain +2 attack.
This card is similar to the Paladin's Quartermaster. For 5 mana it has rather poor characteristics. Another good card with the “enrage” mechanic. Perhaps Shamans will finally have Bloodlust in their decks. This card will feel good in a control deck or a midrange Shaman deck. A good choice for the arena, because this card, like the Quartermaster, again, from useless bodies, your totems can instantly turn into good combat units.

17. Fallen hero/Fallen hero. The hero's ability deals 1 unit. more damage.
Great creature. Will definitely play in new decks with Inspiration. It is worth understanding that with 2 Fallen Heroes on the battlefield, the hero’s ability will already deal 3 damage. this can be compared to the Priest’s two Shapes of darkness, temporary, though, but still. Also a very good map for the arena. On the 1st turn you can play this card from a coin, and on the 2nd turn you can pick up an enemy 3/2. Very good card! But if you simply add this card to Tempo Mage, for example, it is unlikely to play, because Tempo Mage makes little use of the hero’s ability.

18. Effigy/Scarecrow. If your creature dies, it summons a creature to the field for the same mana cost.
This card is very similar to Fork, only faster. For example, if you kill a Mad Scientist whose Deathrattle plays this card, a random creature will enter the battlefield for 2 mana. Looks very cool. This will look even cooler in a control Mage deck, when large creatures die and summon equally large creatures onto the battlefield.

19. Coldarra Drake/Dragon of Khaladara. You can use the hero's ability as many times as you like.
Very good card. It combines well with other cards that affect the hero's ability. For example, with Lake Maiden, Fallen Hero, etc., but another issue is that the enemy gives you time to carry out this combo. In any case, placing the Haladara Dragon on turn 6. On turn 7, you can spend all your mana on the hero’s ability, which will help you change the board without spending a single card.

20. North sea Kraken. /Kraken of the North. Battlecry: Deal 4 damage. damage to the selected creature.
At first glance, it’s good that Blizzard makes cards of regular rarity and high mana cost. I don’t think this card will play in ranked mode because... 9 mana is too much for her. For 8 mana it would look much more attractive. Most likely this card will perform well in the arena.

21. King's Defender/Defender of Kings. Battlecry: Gain +1 units. durability for each taunt creature you control.
I have almost no doubt that this card will find its use in Handlock. Just imagine: you put Wilfred Fizzlebang on the battlefield, use Life Tap, and get Jaraxxus for 0 or, for example, Ragnaros for 0 mana. In Handlock, the chance of pulling out something very good is great, compared to Zoo or Malilok. Because there are a lot of expensive and powerful cards in Handlock. This card can also be combined well with the Maiden of the Lake and Garrison Commander. You will receive 2 cards for 2 mana that cost 0 mana. Looks very tempting.

Most likely, this card can serve as a replacement for Emperor Thaurissan, because... it makes all the cards in your hand cheaper. This is not bad for Handlock when you have 9 cards in your hand, for example, and you actually get 9 mana. In this sense, Taurisan is more stable, because you never know what you will pull from the life tap. It could be Ironbeak, or maybe Ragnaros.

Original

Part 1

Part 2

Translated summers, edited Vadim Parfiryev, designed scazy

As you may already know from our review of the “Grand Tournament” add-on, a new creature ability will appear in the game - “Inspiration”, which will directly depend on the hero’s strength. It is these two components that we would like to tell you about in our article.

As you already know from the review, the “Grand Tournament” will add 132 new cards to Hearthstone, most of which will have an impact on the hero’s power. Today new cards from the upcoming expansion have become known, which you should definitely check out, because some of them will allow you to use the hero power an infinite number of times, others will change their characteristics depending on the number of times you use the hero power, and some cards will even allow you change it! But first things first.

Coldarra's Dragon

Look at this beautiful one Dragon of Coldarra, which will be available to Mages. 6 mana for a 6/6 dragon seems a bit steep. But if you read the description of the card, the cost of playing the card no longer seems too high, because now you can use Burst of Fire until you completely run out of mana!

Frost Giant

The “Grand Tournament” expansion will add new giants to the game, which will stand next to the Sea Giant, Mountain Giant and other giants. But the most interesting thing is the description of the new card! The price will decrease every time you use your ability! Just imagine that Frost Giant hit your hand at the beginning of the game, and by the fifth turn it is already on the table. The enemy will clearly not be happy.

Mariel

Perhaps the most interesting map of today's review. Mariel is not only a legendary card, but will also allow you to change your hero's ability to an improved version!

New Hero Power with Mariel Card

Below we have provided a list of ability upgrades for each of the heroes using the Mariel card.

  • Priest: Healing restores 4 health
  • Rogue: Poisoned daggers have stats of 2/2
  • Shaman: Totem Strike will allow you to summon the totem you need
  • Warlock: Soul Sucking - get a card without damage to the hero
  • Warrior: You won't get through! Gives you +4 armor
  • Paladin: The Silver Hand will allow you to summon 2 paladins of 1/1 recruits at once
  • Mage: Flare of Fire will deal 2 damage
  • Hunter: A shot from a ballista will deal 3 damage to an enemy
  • Druid: A wonderful transformation will allow you to get +2 units to attack and armor

As you can see, the “Grand Tournament” add-on will allow you to discover the hero’s power from a new side, and we are sure that these are far from the most basic changes that you should expect from the future add-on. Follow the news with us!

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