Sacred Plain. Dragon Age: Inquisition Sacred Plain of the Dales Dragon age inquisition Sacred Plain

The story of the Dalish elves is one of the most interesting episodes in the Dragon Age series of games. We know a lot about Arlathan and his fall; something is known about the sacred campaign of Andraste, in which the elves took part; about their war with the Shemlen and much more. But we know all this from books, stories from elders, or inscriptions on the walls of abandoned ruins.

In DragonAge Inqisition we will be able to see with our own eyes the ruins of Arlathan and Dale - the sacred valley, the second home of the elves.


The Sacred Valley is a vast area torn by civil war. The territory is divided into several small areas, each of which has its own ecosystem: flora and fauna, weather, general environment will differ from each other.

“First of all, we tried to depict the civil war and the imprint it left on nature and local inhabitants, says senior landscape artist Andrew Farrell. - In this space, we provided an opportunity for the Inquisition to create a foothold and earn the respect of the inhabitants. After this, the residents will support you".

The Inquisition appears here at the moment of a truce between the warring parties. Warriors fallen in battle strangely rise from the dead, and force the fighters to retreat to shelter (fortress).

Along the way, the question arises about the fate of the elves. After all, the Dales are their second homeland, and at least several clans should have remained here. The Inquisitor will find out that the elves were forced to leave here because of the war, but there are also other reasons.

One of the darkest places in the Valley is the Crow Swamp. This area is very different from the endless hills and forest thickets of the rest of the area. The atmosphere here is oppressive, tense, with every movement it seems that someone outside is watching you from the bushes, watching, waiting, following on your heels.

A special point of pride for the developers is interaction with water. The new Frostbite 3 engine and next-generation technologies have made it possible to achieve incredible realism. Water reflects the world, circles and ripples run across the water from fallen objects or rain, and when you walk on the water, splashes fly.

“Displacement maps (a new technology) helped bring us one step closer to a realistic environment. Regular maps detail surfaces, but displacement maps “extrude” these details so that their silhouette is visible. This is most noticeable on natural landscapes. Pebbles, sand ripples, boulders and other features protrude from the soil, enriching its appearance.".

When the world is created, you need to fill it with living beings, create an ecosystem. Wandering through the Crow Swamp we will meet Gauls, various birds, wolves and... dragons. Both adults and cubs, males and females.

Sometimes it’s worth turning off the paths and going deeper into the thicket. Climbing into dark nooks, rummaging behind stones, looking under bridges, you can find a lot of interesting and... unexpected things.

Considering how huge the Sacred Plain is, Farrell advises not to be afraid of missing something: you can visit it again at any time.

“This area will not be inaccessible at some point,- Farrell promises. - The space is very large, so there is no need to try to see everything on your first visit."

/ Answer to the game: / How to solve the archer statue puzzle in Dragon Age Inquisition?

How to solve the archer statue puzzle in Dragon Age Inquisition?

07/05/2015

In Dragon Age Inquisition, the archer statue is located in the Dead Hand Cave, located in the Sacred Plains. With its help you need to solve the puzzle to open the secret mechanism. You need to do everything very quickly, because otherwise the archer will hit the rising pillar and not the ball. First, light 3 torches and lower the lever so that the barrier does not have time to rise. Then run to the second pillar and place another member of the Inquisition on the glowing square next to it. To deal with the last pillar, you need to take the hero behind the door where the fire is. Lower the lever and the door will open, then look around and find another door leading to the second lever. In this room there is a door on the left side, through which you can find a mechanism that turns the sculpture. The first member of the Inquisition needs to lower the lever that turns the archer statue, and the second one needs to turn the mechanism so that the barrier does not rise so quickly.

The fifth part of Dragon Age Inquisition contains many new locations, as well as significant progress in the plot.

Western Reach - Coracavus

The first half of the video takes place in Skyhold, we don't really make much progress here. After which we go to the Western Reach. A deserted location where I had already been, but could not go further because of the poisonous cloud. The cloud is eliminated at the command headquarters by completing a task (like other missions, like “repair the bridge”, etc.).

In the new part of the Western Reach we are looking for fragments, solving astrariums, and also exploring an abandoned castle from the times of the Tevinter Empire - Korakavus. Be sure to take a magician with you, as here you will need to close the tunnel with magic. Because of this problem I had to run around a bit.

Western Reach - Fort Echo

Most important points There's not much in this video. In Fort Echo: rune on the wall (27:52), astrarium (28:15) and determining the location of the fragments (38:40)

Western Reach - Thedas Bottles

Thedas bottle (9:24), fragment of the Archdemon mosaic (10:34), rune on the wall (10:53). All this stuff is in the cave, which you get access to after solving all the astrariums. There will also be a chest in the tomb, from which you need to pick up an artifact in order to close the mission with astrariums (15:40). Somehow I didn’t notice it right away, so for some reason I ran around the desert for several minutes in search of “another” astrarium cave.

At the end of the story quest about the Gray Guardians.

Western Reach - Gray Wardens

Latest video on Western Reach. A cut-scene with one of the Venatori - Lord Erimond, then a not difficult battle, and a quest with a dragon researcher. Every time I come to this guy in a mask, he comes up with another round of running around the markers on the map. In general, I can say that my attitude towards Inquisition has changed for the better compared to my opinion about the game in the very first part of the playthrough. Gathering made some sense with crafting and Skyhold, plus I began to delve into the plot, plus the game has a lot of different locations that are simply pleasing to the eye. But sometimes the formula “collect n things” just doesn’t work. Once you have cleared the entire map, and here you are, again a carload of diamonds - collect 5-30 letters / corpses / diagrams / memories / plants / boxes / books / figurines / tiles / skins... And yes, if someone tries to collect absolutely That's it, then an unpleasant surprise awaits him :) I came across some books, for example, that cannot be read.

So, we've sorted out the Western Reach for now. After this, we go back to Skyhold, here we decide the fate of the magician Serbis, instruct Cullen to restore the Judicael Bridge (Emprise du Lyon) and open a new small area.

Cradle Sulevin

The location is small, but the enemies are tough. The main mission is to collect four fragments of the two-handed sword Sulevin. Accordingly, there are four altars, each of which is guarded by one who has risen from the dead. I remember these guys from Dragon Age: Origins. IN in this case they have level 20 (I've only seen dragons have a higher level - 21), and they kill with one or two hits. Plus all sorts of level 20 skeletons (by this time I was only level 15). Even the boletus Blackwall crumbles like a rag in front of such an enemy. Nevertheless, we managed to go through and collect all the fragments, although the forged sword can still only be equipped by a level 20 hero.

Judikael Bridge

This video first shows the process of creating the Sulevin Blade from the resulting fragments. The DPS indicator is not very high - 319, but the owner of such a weapon will receive +42 (!) in strength, as well as a chance to cause the “Abyss Attraction” effect when hit. This special skill of the rupture mage (Solas) is to pull enemies to one point, which is very convenient for a warrior with a two-handed sword and enormous area damage. So at level 20 there will be an opportunity to test the striking capabilities of the Iron Bull.

Next we go to Emprise du Lyon. The soldiers of the Inquisition completed the bridge with the difficult name Judikaelev. However, beyond the bridge there are level 20 enemies (as well as two dragons). I’ve already had enough of Sulevin, so we’re moving to a quieter place - the Inner Lands.

The area from the very beginning of the passage. The quest “Letter from a Beloved” with Felandaris remained uncompleted here (this plant can be found in Emprise du Lyon). But the game was not worth the candle. A random demon appeared, of which I had already killed thousands in the gaps. There was zero loot from it, although I found a chest behind the statue, but they only put trash in it.

Also in this location one of the tomes for Vivien appears (quest “A Service for the Enchantress”).

Sacred Plain

Here is the passage of a new large area - the Sacred Plain. It was possible to come here much earlier, since the enemies in this location are level 11. A little description:

The Sacred Plains of the Vales are known for their beauty and strife in equal measure. It was here that the elven state met its end centuries ago. On these fields, the army of elves clashed with the forces of the human Church and died, defending their promised land until their last breath. This legacy remains, and now battles rage in the Dales once again.

Now the Sacred Plains is a battlefield in the Orlais civil war, and soldiers are dying here in huge numbers. As the boundaries of reality weaken across Thedas, memories of injustices past and present attract restless spirits who inhabit the dead to haunt the living across the blood-soaked land.

First of all, I select the last tome for Vivien. Next, my goal was the Ocularum and the search for fragments. Along the way, we complete a quest with pits and burning the dead. Don't forget to take a mage on your team, he will be useful to break elemental barriers.

Exploring the regions of the Sacred Plain

At the beginning of the video, Thedas Bottle (1:05) and Ocularum (1:50). Then there are many battles, reaching the River Garrison. Here in the basement you need to close the Gap, as well as another Thedas bottle (18:00). And I continue to collect fragments, some of which are on the roofs of houses, where it is not so easy to climb. My method at 21:40.

Sacred Plain - Rest of the Dead

Repetition is the mother of learning. This statement perfectly describes the passage of Dragon Age Inquisition. As a rule, to complete a quest you must perform the same action at several points. Accordingly, the same rule applies to the mission “Rest of the Dead”. There is not one pit with the dead, but several. You need to follow the designated marker on the map, defeat the enemy's brood, break the barrier, set fire to the corpses, blow the horn. Repeat until the message “Mission Complete” appears.

Also in the video is the collection of fragments. If anyone has difficulty finding the right route, this video will help. I try to find all the fragments, because I really want to open all three doors in the Temple of Pride and get the maximum possible protection from various magic.

Bioware's political correctness is so correct that you can even find black elves in Thedas (12:45). Ok, let's assume he's just tanned, but he still looks a little strange. We must assume that the Indian elves are just around the corner. Well really. They're watching "The Lord of the Rings" somewhere in Mumbai, and they're probably already thinking that it would be nice to draw a dot on that elf's forehead.

Towards the end of the video, the Var Bellanaris region is an elven cemetery. I plundered it, although even in the process I guessed that it would come back to haunt me somewhere. That’s right, in the future you will need the approval of an elven elder, which will be somewhat reduced if you were digging up the graves of elven ancestors. However, even in this case, approval can be earned by completing several quests. As for the cemetery, in the graves you need to collect three fragments of the key, with which you can go to the main tomb.

Father's instructions

The most valuable thing in the tomb is a mosaic fragment; even the homeless will not collect the rest. Slightly more useful things in the video around 13:30. This place was marked on the map of Enavuris, but I found it by accident. I spent the rest of the video looking for my father's hidden belongings from the "Father's Directions" quest. I was actually a little confused by the rune on the castle wall, so I didn’t fully understand what exactly I was looking for. The desired chest was under the tree. The loot was clearly not worth the time spent, but the main thing is that the task was completed.

Golden galla

Golden galla fills with the aroma of tea, as Nikolai Baskov would say. In this video I got to a small elf settlement where you can recruit Loranil. But to do this you will need to gain Dalish favor. Exactly what I talked about just above. Therefore, you will have to complete several simple tasks: find out about the fate of Emalien’s brother, collect supplies for Nissa and bring the Golden Galla.

Shards on the Sacred Plain

A very short video. Ocularum and search for fragments at 2:55.

Fort Revasan

The last video on the Sacred Plain in this part of the walkthrough. We accept Laurenil into the Inquisition. The epic swearing-in moment was a little botched. It just so happened that the Inquisitor had a torch with a curtain fire in his hand, so instead of putting his hand to his chest, he put the torch in his head. I understand that this is not the most important information, but after monotonous completion of quests like “follow the marker”, such moments are necessary :)

In Inquisition, a lot of time is spent searching the right way to the marker. Sometimes the passage is blocked by trees, or there is a hill that is simply impossible to climb, etc. I was especially pleased at the end with the horn that I had to blow into. It would seem like a trivial task. But to get to it we had to make a circle around the perimeter of the fortification. Why make it so complicated is not entirely clear, because this is not a fragment or some kind of chest with an artifact, but a regular quest. I just forgot to blow the horn when I came in from the other side.

Here you go. Almost all. All that remains is to run into Fort Revasan and turn in the last quests. With a feeling of fulfilled duty, I look at the blank card. But some kind aunt decided that I hadn’t enjoyed the exciting missions enough and offered me to find 7 soldiers’ letters. Aaaaaaaaaaaaaah! Why only seven and not seventy-seven? That's it, I've had enough. Some other time, maybe.

Enough of the boring quests, let's watch a soapy movie.

Adamant Fortress

Story mission with lots of cut scenes and battles. A bug can happen when an enemy gets stuck somewhere in the depths of a fortress; only a reboot will help.

We finally get to Guardian Clarel. To be honest, I don’t quite understand how the Guardians could get to the point of practicing blood magic. One would think that they are hypnotized by Corypheus, but no, Clarel apparently makes all the decisions on her own. So she approaches her old friend and cuts his throat to perform a ritual that will supposedly end all Moras. What? How is this even possible? Who will believe this? Clarelle, have you ever thought that you were being scammed? So there is no pestilence after Dragon Age Origins. Why did you kill the man? With all this, Clarel is in alliance with Erimond, who is a Tevinter magician, an agent of the Venatori and an assistant to Corypheus. But for some reason the Gray Guardians think that Corypheus has died. Hey, haven’t you seen red templars and green explosions on every corner? In general, it’s better not to think about the plot, it’s just like in the LOST series. They're making it up, but there won't be any logical explanations. I'm not being picky, I just wish the developers would write more logical scripts. So the created world will be more real and interesting.

But in terms of entertainment, there are no complaints. By the way, during the cut-scene you can ask Blackwall to talk to the Gray Guardians and try to reason with them. But there is a suspicion that his speech did not particularly influence the overall course of the plot. If you wish, you can check your progress (23:40).

Shadow

The Inquisitor falls from the wall and uses the mark to create a gap-portal to the Shadow. It was very lucky that I took Solas with me this time. He specializes in “shadow” magic and says how lucky we all are to be here.

There is a side quest in the Shadow called “Fears of the Dreamers”, by completing which you can improve the characteristics of your character. True, the improvements that come out are different. First, magic fell out 2 times in a row. But for my robber character this characteristic is useless; dexterity is needed. Then I think, let me take Solas and give him magic, but later other characteristics fell out. There will be 5 “fears” in total, which are not so difficult to find. Unlike the Shadow Labyrinth in Dragon Age Origins, the Shadow in Inquisition isn't as confusing.

Hawk or Stroud

In this part, the Chief Inquisitor will remember how he got the mark on his hand. And towards the end there is a boss fight. After which it is necessary to decide who will remain in the Shadow to cover the retreat of the rest of the group. The choice must be made between Hawk and Stroud. I decided to leave Hawk because he really asked for it, and in general it turned out more tragic. Out of grief, Varrick even changed the skin of the card. By the way, I wonder what Varrick himself would have said if he had been on the team at that moment... Would he have wanted to stay with Hawk?

But there is also a positive aspect. Hawke's death was not shown. It's possible that Bioware is saving this hero for a future Dragon Age game. During his time in the shadows, Hawk can become a very powerful mage, so we can expect him to return in Dragon Age 4.

Home to Skyhold

After the story part I need to take a short break, I return to Skyhold. Here you need to hold two trials, and also talk with Varric and Cullen. Now we need to start saving the Empress of Orlais.

Evil eyes and evil hearts

New mission - we go to the Winter Palace, only not to the one in St. Petersburg, but to the Orlesian Palace. There will be several contenders to seize power in Orlais and a wide variety of solutions. By the end, I was completely confused about who was sleeping with whom, what the elves had to do with it, and who was whose brother and sister... In short, in my version of the passage I remained faithful to the throne. Although it seems that according to the plot he should have supported the Duke. In the palace, I lost control over events and went with the flow. Why did this happen? I was a little confused by the Yard Location task.

In the Winter Palace, as in other Dragon Age Inquisition locations, there are quests to find objects. In this case, you need to collect Gaul figurines (to open locked doors), as well as coins (15 pcs.), scandalous secrets for Leliana (30 pcs.) and songs (21 pcs.). In this case, you need to maintain the “Yard Location”. If you go to explore the interior of the palace, the location will begin to gradually decrease, so you need to stay in public view. On the first playthrough, it is very difficult to increase the location, since you simply don’t know which answer to give. For a correct choice you will receive +5, for a wrong choice -20. After dancing with the Duchess, I thought I would be kicked out of this event altogether, since my favor dropped to 4 out of 100 (with zero, according to the conditions, they really should kick me out). Therefore, I just tried to complete this level as quickly as possible without unnecessary walking and studying the situation.

From the video: key to the vault (5:50), in what order to light the urns to open the secret passage (24:00), figurine of a Gaul (27:00).

Morrigan

The Empress has a mysterious “adviser on the occult,” as Leliana warns: “ The Empress is fascinated by all sorts of mysticism - predicting the future, talking with the dead and all that kind of nonsense" Seriously? Leliana, honey, doesn’t it bother you that we’re fighting demons, ghosts, and all that kind of nonsense here? Mm?

So it turns out that Morrigan from Dragon Age Origins is that same “adviser”. It seems that she is really trying to protect the empress, so the killer is someone else. Ok, let's talk and continue.

Bioware decided that it would be too boring without any fighting, so they added Venatori fanatics. How did they end up on the palace grounds? There is the imperial court, security and all that... Magic, no less. But the main thing is different. While passing through the palace, instead of armor and weapons, the character wears a more peaceful outfit. And after an attack, the Inquisitor is automatically equipped with simple blades. I didn’t bother and go into my inventory, but as it turned out, it was in vain. The blades turned out to be fake. Instead of crits of 2000-3000, I did damage in the region of 1-2. So in Inquisition, having the right armor and weapons makes all the difference.

It's a TRAP!

At the beginning there is a dance with the Duchess. You can see what answer options I gave and choose others accordingly to improve the “location of the yard.” In general, I advise you to manually save in the Winter Palace if you want to score the maximum 100 favor points.

Suddenly we fall into a trap set up by the same Duchess; it turns out she is in league with Corypheus and plans to kill the Empress.

Grand Duchess

I made a serious mistake when I took Varric for a playthrough, but did not upgrade his crossbow Bianca and did not upgrade his armor. Because of this, Varrick turned into a piece of running meat, and the fight with the Duchess became much more difficult. I had to take control of the gnome and play the role of support, restoring fallen comrades. Somehow, on the third attempt, the killer was caught.

We watch the last cut-scene, in dialogue with the empress we make fateful decisions, the mission is completed. I tried to support Briala, but the elf was still sent into exile, and Duke Gaspard was declared an enemy of the empire and executed. Morrigan joins the Inquisition, but cannot be chosen as a companion.

Eluvian

We return to Skyhold. Here I’m trying to hype up Leliana for romance, but somehow things have stalled. Perhaps there is simply no relationship with Leliana in Inquisition, or the time has not come. In any case, at first there were “romantic” branches in the dialogues, but now there are none.

Then we talk with Morrigan about an artifact called Eluvian. A certain portal to a world like the Shadow, only calmer and without demons. Morrigan calls this place the Crossroads. Most likely, in contrast to hell (Shadow), the authors made heaven (Crossroads). There is another Eluvian in the Arbor Wilderness. It will be necessary to prevent Corypheus from getting to him. But for now let's go to the Emerald Graves.

Emerald Graves

Another large location, which means there are many unclosed gaps and uncollected fragments ahead! Ocularum (8:30).

Not particularly peaceful Mirnolesye

There are a lot of fights, and I still lack one badge from the head of the assassin’s guild to collect the knife and open the “Path of the Assassin” branch. They write that Crestwood has everything, you should go, because soon the game will end.

And in the Emerald Graves everything is the same, we close the gaps, open regions with sonorous names: Myrnoforest, Kamenzhut, etc. In the depths of the forest there is a place where Giants and Brontos graze in dozens. As the showdown progresses, more and more new enemies inevitably become involved, so a good increase in XP is guaranteed if you survive.

Chateau d'Onterre

In the eastern part of the Emerald Graves map you can find the abandoned estate of Chateau d'Onterre. I searched it up and down, complete walkthrough took about 30 minutes. The tricky part is finding the key to the locked door (24:00). Behind the door is a cube, touching which the character will receive +10 to cunning(!), which is very useful, since Cunning is important for the robber class (increases the likelihood of crits). In addition, here you can get hold of all sorts of useful artifacts and pick up a mosaic fragment.

Emerald graves - closing the gaps

Here is the continuation of the passage of “Emerald Graves”. Lots of fighting, herds of big bears, brontos and giants. I'm pretty sure the game automatically matches opponents based on your level. The number of strong enemies here is simply absurd - you can almost always find a group of 3-4 giants in the forest, and there are several more brontos around that you will hit anyway. Well, as always, we close the gaps.

Manor Morel

Here you need to collect three key fragments. After the parts are found, we break through a passage in the wall (a warrior is needed). Inside there is a special table where we place the fragments and, with the help of a magician, create a key. Using the resulting rune key, we open a room with a bunch of chests. Among the most valuable items I got was a desecrating rune and a decoration for Skyhold - the banner of Orlais, although I would have preferred curtains (I haven’t found any yet), because by default there are dirty rags hanging in the castle.

Leliana's story

The first half of the video is Leliana's quest. For a long time I could not find the church in which to meet Leliana. Either it’s simply not on the table at command headquarters, or I can’t see well. But you can easily get to this location through fast travel points (one of these is not far from the throne). The task itself is essentially one big cut-scene. By the way, regardless of the choice in the dialogue, Leliana kills Natalie.

Next we go to Val Royeaux. It turns out that the quest with Josephine remained suspended in this city. We need to find her and talk. But that is not all. There is also a merchant in Val-Royeaux, Deraboam, who sells some special item for 10,000. At the time of our first meeting, I did not have that kind of money, but since then I have managed to get rich to more than 20,000, so now I can easily spend it. At first I didn’t even understand what I bought, then I noticed that instead of the chest a statue of a golden naga appeared. If you examine it, a new task “Big?” will open at the command headquarters.

Calm the spirit

I return to the Forbidden Oasis to spend the shards I found in the local temple. They managed to open the last two doors at once - spirit magic and ice magic; there was not enough fire magic for the last one.

In the end, I decided to test my strength in a fight with a dragon. But level 21 Kaltenzan is still too strong for me. Dragons turn out to differ not only in color, but also in appearance, as well as the type of magic used. So in Crestwood, the Northern Hunter used electricity, and Kaltenzan used ice. Therefore, before each battle, you can select special equipment against certain magic.

Storm Coast

Operation cost on the Storm Coast: 4 influence points.

We will be provided with a report upon arrival. The territory is ruled by the blades of Hessarian, and the scouts of the Inquisition have disappeared. Most likely, mercenaries had a hand in this. Also, we need to find traces of the Gray Guardians who recently passed here.

Putting things in order

Walkthrough additional tasks Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

When you first visit this location, the scout will tell you about a group of mercenaries who occupied this shore. Also, she will tell about the missing intelligence officers of the Inquisition. Go to the place where the scouts were last seen. They will be in the house. We look at the map to find out the location of the camp and read the notes. We will have two options: we can simply enter the camp and kill everyone, or we can make a coat of arms of mercy and use it to challenge the leader of the mercenaries to a duel and take his place. To create a coat of arms you will need the skin of a deep hunter and two serpentines.

After collecting the items, go to the request table in any camp and create this amulet. Put it on and go to camp. There, defeat the mercenary captain with the hounds, and the blades of Hessarian will become agents of the Inquisition.

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

Guardians of the Coast

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

You will receive this task automatically. In fact, because of this task, you will need to open the Storm Coast. It is necessary to investigate traces of the presence of guards in this location. Go to the markers and use the pulsating search (V) to find items or the guard's diary. From the diaries it follows that the guards left here a long time ago. This will complete the task.

Hunting the Darkspawn

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

The game will give you this task automatically after progressing through the story, when you find yourself in Skyhold. A task will appear on your strategy table on the Ferelden side Darkspawn Reports. Complete it and after that you will have the opportunity to complete this task. We need to deal with the increased activity of darkspawn on the Storm Coast. To complete this task you will need a mage.

Go to the Storm Coast and go to four markers to close the passage for the creatures of darkness. When all four tunnels are sealed, the mission will be completed.

Red waters

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

You will receive this task after completing the military task “Red Templars on the Storm Coast”, which is done on the strategy table. After that, you can go and go through the previously sealed door. Clear the cave and fight the boss at the end. After clearing the cave, the task will be completed.

By the way, from here, using a boat, you can get to the island with a level 19 dragon.

Brown Mire

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

Cost of the operation in the Brown Mire: 8 influence points.

We will be provided with a report upon arrival. The Avvars have captured our soldiers and will not release them until we personally report to their leader. The leader does not want a peaceful solution to the problem, so he will have to fight. Also be careful with the dead people that come out of the water when you step into it.

Lost souls

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

The leader of Avvarov does not want to talk, but wants to fight. Let's arrange it for him. We go to his camp, fighting off the dead along the way and completing other side quests in this location. On the way to their fortress, you will find a camp to house your agents, as well as one of the Avvar tribe named “Sky Watcher”. Open a rift next to it and kill the demons with it. This will impress him.

After the third beacon, we will finally meet ordinary Avvars as enemies. There will be a bunch of dead people near the castle. Ignore them, run to the castle, clear it and pull the lever to open the gate to the domain of the Avvar leader. There will also be a cache and some good things.

Go to the boss's lair. Kill his men and then switch to the boss. He hits hard in close combat and casts a barrier on himself. Throw a tank at him and put a barrier on him, and try to hit him with the most powerful skills you have. Cort's Hand is very vulnerable to electricity.

The boss will drop an excellent purple ax “Gift of the Mountain Father” and a key. We use the key to free our soldiers, but we are not in a hurry to leave here. At the exit from the camp, the Sky Looker will be waiting for us. After the conversation, you can make him an agent of the Inquisition.

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

Lighthouses in the dark

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

The task is automatically activated when approaching the first beacon. You will need a mage in your party to do this task. Use the magician to light the fire and kill the dead with demons. After activating the fourth beacon, the task will be completed.

Beyond the quagmire

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

The task is activated after you use the curtain fire near the lighthouse and examine the rune. You need to find the remaining three runes. They will also be near the remaining beacons. As a reward for learning all the runes, you will receive the Dead Man's Tears recipe.

Cunning demons

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

The task is automatically activated after you read the book near the second lighthouse on the “Beacons in the Darkness” task. Somewhere in this location there is a dangerous magician named Vidris and we need to eliminate him. In order to find the magician, after the third lighthouse you will need not to climb the stairs, but to go into the stone fissure and there close the curtain with the demons. After that, go through another gap, turn right and go straight. You will come to the renegade camp. Kill him and the task will be completed. The renegade will have good armor for a mage, and there is something to profit from in the camp.

Fever

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

This task is located northwest of the fourth lighthouse. It activates after you try to open the door. Search for the key using pulse search. Having found the key, unlock the door, kill the ghost and take all the things from the house.

Sacred Plain

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

Cost of operation on the sacred plain: 8 influence points. You can access this location when you move to Skyhold.

We will be provided with a report upon arrival. The Dalish and the free folk fight among each other, and somewhere in the middle the dead roam. We need help imperial army strengthen your position in this location.

Dead men in the west

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

We need to explore the western fortifications and find the source of the appearance of the dead in the west. Free citizens may be involved in this. Near the ruined village we will meet an Orlesian army soldier who will ask for news about the Civil War (your answer depends on whether you figured out the conspiracy in the Winter Palace or not). He will tell you about the dead and the whole situation in this location.

We need to set fire to the northern and southern pits to stop the dead. We clear the guards near the pits, remove the barrier and set it on fire. After this, blow the signal horn so that the people of the Inquisition occupy this point and defend it in the future. We return to the corporal and get advice. You need to visit Fort Revasan. The task ends here.

Other story

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

After dealing with the dead in the mission “Dead in the West,” go to Fort Resavan to negotiate with Marshal Gaspar. There will be demons near the fort. Help the defender fight back and talk to Marshal Proulx.

Tell him about the situation in Civil War, help recapture the River Fort and close all the curtains so that they don’t have problems with the demons, and then set fire to the remaining pits with corpses and blow the horn so that the marshal’s fighters build fortifications.

There will be no more demons near the eastern pit, but the Tevinter henchmen of Corypheus, led by Gordian. Defeat them, set fire to the pit with corpses and blow the horn so that the marshal's soldiers build fortifications.

Familiar ring

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

When clearing the next two pits, an exclamation mark will appear on your map. Jump into the trenches and break open the door. There will be a wounded Chevalier who, before dying, will ask you to take the ring to Commander Jehan.

To complete this task, you need to restore the Pont-Agyur bridge using the command table for 5 influence points, and then clear the citadel from demons and the dead.

For the empire

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

After restoring the bridge during the quest “The Familiar Ring,” you need to visit Selina’s troops, who have been cut off from the rest of the world for so long, and at the same time burn two pits with corpses on the way to the du Corbeau citadel.

Demons and the dead are running all over the citadel. We make our way through them to the main gate and use the switch to open it. There will be a guard behind the iron gates who will let us through after a short dialogue. Commander Jehan will be inside. We accept gratitude and tell her last news in the world.

Supply shortage

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

Commander Jehan in the stronghold of Selina's supporters will complain about the lack of supplies. We need to find 10 supply crates and mark them so her soldiers can pick them up.

Right to mourn

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

Sergeant Meursault at the fort of Gaspard's supporters will ask you to find 7 soldiers' letters so that they can be sent to the families for mourning. The letters will be in different places. For the most part, they will be near the Inquisition camps.

Father's instructions

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

A note from father to son will be located in one of the destroyed houses, not far from the place where you burned the nests of the undead on the assignment “Dead in the West.” Go to the place indicated in the note and take everything from the chest under the tree.

Dalish Perspective

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

On the way to the first veil, near Halinsulan you will meet two Dalish men who will help us fight off the dead. After this, one of them will ask you to come to their camp and tell them that the passage has become safe. It makes sense to visit the Dalish, since they know the area well and this may be useful to the Inquisition if we can win their trust. Upon arrival at the camp, the task will be automatically completed. If you tell about the hunter, you will receive +1 to the Dalish disposition.

Dalish Condescension

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

The Dalish elf clan is very skeptical of us and our Inquisition, despite its strength. You need to gain the favor of the elves. Complete all tasks in the camp and you will receive their favor. As a sign of gratitude for our services to the clan, the Guardian will allow an elf named Laurenil to serve in the Inquisition.

Equipped camp

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

At the Dalish camp, talk to Nissa and offer to help. She will talk about the lack of supplies. We look into the accounting book and find out what is missing. After that, we put the necessary ingredients in the chest next to it. To complete this task we will need: five measures of spindles, ten elven roots, ten pieces of dog skin, five pieces of iron and three large bear skins. The grass can be picked and is nearby; iron is also in this location; leather is obtained from wolves; and skins from bears. For completing this task we receive +8 to the Dalish disposition.

Golden Gala

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

Hunter Ichiren will ask you to find a golden galla. We go down from the camp and find her. She will run away from you, just follow her to the camp, protecting her from wolves and soldiers along the way. After you bring the galla, go to the hunter for your reward. As a reward you will receive +3 to Dalish favor.


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

There will be graves on the grounds of Val Bellanaris. You need to break them and find three key fragments. Be careful, a demon will crawl out of every destroyed grave. Having collected the key, go to the grotto door and open it. Inside there will be a couple of blue things and a mosaic fragment. Upon entering the grotto, the task will automatically complete. But there will be a price to pay for this. Keeper Haven will tell us that we were being followed and for this we will receive -2 to the Dalish disposition.

Got someone to lose

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

This quest will become available after completing the quest: “From the Underworld.” An elf named Emalien will be in the Dalish camp and will ask you to find her brother, who thinks that he is being neglected. The young man, or rather his body, will be not far from the place where you burned the nests of the dead on the assignment “Deads in the West”. Now you will need to find the amulet to show it to the keeper. He will be in the first temple on the mission “Scattered Signs”. We return to his sister, tell him the sad news and give him the amulet. For this task we get +2 to the Dalish disposition.

Scattered signs

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

This quest will become available after completing the quest: “From the Underworld.” The guardian will tell you about strange signs and a temple not far from the camp. You need to go there and explore. There will be free soldiers inside. We kill them and destroy the magical barrier. Behind the barrier there will be a body with purple armor and the Lindirane talisman (needed for the task “There is someone to lose.” We light the curtain fire and examine the sign on the wall. We find out that there are three more such signs in other temples. In place of each sign there will be a curtain fire with which will be possible to examine the sign and put everything into the overall picture.The law of this task: if there is a curtain fire nearby, then the sign is nearby.

After finding all the signs, go to the command headquarters and study them for 5 influence points. Ultimately, these signs will lead to the forgotten temple of Dirthamen.

God of secrets

Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain


Completing additional quests in Dragon Age: Inquisition. Storm Coast, Brown Mire, and Sacred Plain

Important: for this task you must have a robber and a mage in your squad. Otherwise, you will not be able to get some things when completing the task.

This task will be given automatically after studying the signs from the “Scattered Signs” task. You need to explore this forgotten temple of Dirthamen. There will be very few dead in the temple until you start collecting ingredients for the altar. First you need to get a curtain fire. We open the door and take the first ingredient from the altar and fight off the awakened dead. One of them will have a decorated elven key, which will be useful to us later. Also, you will need to consider 7 runes from curtain fire. They're in the same place as the ingredients we need, so don't miss them. Remember we picked up the key? We go to the gate on the right side and use the key. To get to the last ingredient you need to pull three levers: on the left side of the Sanctuary; at the end of the hall, which is opened with the key, the last one will need to pull the lever, which will be at the very beginning of the hall, which is opened with the key. Having collected all the ingredients, go to the altar and place them on the pedestals. Call the Elder and the servants. Kill them, go to the Oracle's hall and take everything from the chest. This will complete the task.

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